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  2. World of Warcraft Trading Card Game - Wikipedia

    en.wikipedia.org/wiki/World_of_Warcraft_Trading...

    Cards were usually sold in booster packs, which contain 15 random cards – 10 commons, 3 uncommons, 1 rare or epic, and 1 hero card or loot card. Booster packs also had one UDE point card redeemable online. [5] Starting with March of the Legion and ending with Twilight of the Dragons, booster packs contained 18 random cards due to more ...

  3. List of collectible card games - Wikipedia

    en.wikipedia.org/wiki/List_of_collectible_card_games

    Beyblade Trading Card Game [42] 2003: Decipher, Inc. No Bible Battles Trading Card Game [43] 2008: Bible Battles Trading Card Game, LLC: Yes Bionicle: Quest for the Masks [1] [44] 2001: Upper Deck: No Bleach Soul Card Battle [45] 2004: Bandai: No Bleach Trading Card Game: 2007: Score Entertainment: No Blood Wars: 1995: TSR: No Bratz Fashion ...

  4. Booster pack - Wikipedia

    en.wikipedia.org/wiki/Booster_pack

    Roughly one in every four booster packs contain a foil card, which can be of any rarity, including basic land. The Pokémon Trading Card Game originally had 11 cards per booster pack – 1 rare card, 3 uncommons, and 7 commons. With the release of the E-Series, it became 9 cards per booster – 5 commons, 2 uncommons, 1 reverse holo, and 1 rare.

  5. Sideboard (cards) - Wikipedia

    en.wikipedia.org/wiki/Sideboard_(cards)

    The World of Warcraft Trading Card Game allows players to use an optional side deck of up to ten cards in some Constructed deck tournaments, [36] and exactly ten cards in Classic Constructed tournament play. [37] The side deck may contain any card allowed in the playing deck for the tournament, and may be used to exchange cards with the main deck.

  6. Collectible card game - Wikipedia

    en.wikipedia.org/wiki/Collectible_card_game

    A collectible card game (CCG), also called a trading card game (TCG) among other names, [note 1] is a type of card game that mixes strategic deck building elements with features of trading cards. [2] It was introduced with Magic: The Gathering in 1993. Cards in CCGs are specially designed sets of playing cards.

  7. The X-Files Collectible Card Game - Wikipedia

    en.wikipedia.org/wiki/The_X-Files_Collectible...

    Firstly, the 41 X-File cards were only made available in the starter decks, which alleviated the problem of users acquiring an inordinate amount of these non-playable care from booster packs. Secondly, the 50-card banded packs were better organized, and the backside of each TTIOT starter deck box featured a hole that revealed a number between 1 ...

  8. Cube (collectible card game variation) - Wikipedia

    en.wikipedia.org/wiki/Cube_(collectible_card...

    A Cube is a variation of gameplay for collectible card games. It is a player-made set of at least 360 cards created for the purposes of drafting, though as many as 720 can be used. [1] Booster packs are simulated from the contents of the cube and are used to draft cards for play. [2]

  9. Digital collectible card game - Wikipedia

    en.wikipedia.org/wiki/Digital_Collectible_Card_Game

    Digital collectible card games are generally free-to-play but monetized through booster pack purchases. Booster packs have been compared to loot boxes, which are considered part of the compulsion loop of game design, and in the 2010s, been compared to gambling and have faced potential governmental actions. [23]

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