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Edge computing is a distributed computing model that brings computation and data storage closer to the sources of data. More broadly, it refers to any design that pushes computation physically closer to a user, so as to reduce the latency compared to when an application runs on a centralized data centre .
Microsoft is a developer of personal computer software. It is best known for its Windows operating system, the Internet Explorer and subsequent Microsoft Edge web browsers, the Microsoft Office family of productivity software plus services, and the Visual Studio IDE.
Multi-access edge computing (MEC), formerly mobile edge computing, is an ETSI-defined [1] network architecture concept that enables cloud computing capabilities and an IT service environment at the edge of the cellular network [2] [3] and, more in general at the edge of any network. The basic idea behind MEC is that by running applications and ...
In computer networking, an edge device is a device that provides an entry point into enterprise or service provider core networks. [1] Examples include routers , [ 2 ] routing switches , integrated access devices (IADs), multiplexers, and a variety of metropolitan area network (MAN) and wide area network (WAN) access devices.
IoT intelligence can be offered at three levels: IoT devices, Edge/Fog nodes, and cloud computing. [135] The need for intelligent control and decision at each level depends on the time sensitiveness of the IoT application. For example, an autonomous vehicle's camera needs to make real-time obstacle detection to avoid an accident. This fast ...
The OpenFog Consortium was an association of major tech companies aimed at standardizing and promoting fog computing.. Fog computing [1] [2] or fog networking, also known as fogging, [3] [4] is an architecture that uses edge devices to carry out a substantial amount of computation (edge computing), storage, and communication locally and routed over the Internet backbone.
This is a list of products using processors (i.e. central processing units) based on the ARM architecture family, sorted by generation release and name.
Typical 2G standards include GSM and IS-95 with extensions via GPRS, EDGE and 1xRTT, providing Internet access to users of originally voice centric 2G networks. Both EDGE and 1xRTT are 3G standards, as defined by the ITU, but are usually marketed as 2.9G due to their comparatively low speeds and high delays when compared to true 3G technologies.