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The EyeToy is a color webcam for use with the PlayStation 2.Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone.
EyeToy: Cameo is a system for allowing players to include their own images as avatars in other games. Games that support the feature include a head scanning program that can be used to generate a 3D model of the player's head.
The camera features a two-setting adjustable fixed-focus zoom lens. Selected manually by rotating the lens barrel, the PlayStation Eye can be set to a 56 ° field of view (red dot) similar to that of the EyeToy, [ 11 ] for close-up framing in chat applications, or a 75° field of view (blue dot) for long-shot framing in interactive physical ...
EyeToy: Play 2 is a minigame compilation video game developed by London Studio and published by Sony Computer Entertainment for the PlayStation 2. It is the sequel to EyeToy: Play . It uses EyeToy camera technology to project the player on to the television screen, allowing them to interact with on screen objects.
EyeToy: Monkey Mania, released in Japan as Saru Eye Toy Ōsawagi! Wakki Waki Game Tenkomori!! [a], is a party game developed and published by Sony Computer Entertainment for the PlayStation 2. A spin-off of the Ape Escape series, it requires the EyeToy camera peripheral to be played.
SpyToy (EyeToy: Operation Spy in North America) is a 2005 video game developed by London Studio and published by Sony Computer Entertainment for the PlayStation 2. It utilizes the EyeToy camera peripheral to detect player movement.
Digimask technology is the core of the EyeToy: Cameo system for the PlayStation 2 video game console. In 2001, Digimask was nominated for a BAFTA for Technical Innovation. At E3 2006 it was announced that Digimask face-mapping technology would be available using the Xbox Live Vision Camera and featured in the Xbox 360 titles World Series of ...
London Studio was established in 2002 following the merger of SCEE Studio Camden (formerly a division of Psygnosis) and Team Soho, the developer behind The Getaway. [2] As London Studio, the studio developed the SingStar series, which became extremely popular and helped broaden the appeal of the PlayStation 2 beyond the typical demographics of young male gamers.
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