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The K (>2) versions are similarly obtained, e.g., the vertices of the shortest edge disjoint pair of paths (except for the source and destination vertices) are split, with the vertices in each split pair connected to each other with arcs of zero weight as well as the external edges in a similar manner [8][9]. The algorithms presented for ...
The subdivide tool splits faces and edges into smaller pieces by adding new vertices. For example, a square would be subdivided by adding one vertex in the center and one on each edge, creating four smaller squares. The extrude tool is applied to a face or a group of faces. It creates a new face of the same size and shape which is connected to ...
A simple list of vertices, and a set of polygons that point to the vertices it uses. Winged-edge in which each edge points to two vertices, two faces, and the four (clockwise and counterclockwise) edges that touch them. Winged-edge meshes allow constant time traversal of the surface, but with higher storage requirements. Half-edge meshes
The doubly connected edge list (DCEL), also known as half-edge data structure, is a data structure to represent an embedding of a planar graph in the plane, and polytopes in 3D. This data structure provides efficient manipulation of the topological information associated with the objects in question (vertices, edges, faces).
Boundary representation is essentially a local representation connecting faces, edges and vertices. An extension of this was to group sub-elements of the shape into logical units called geometric features, or simply features. Pioneering work was done by Kyprianou in Cambridge also using the BUILD system and continued and extended by Jared and ...
By using a data structure such as a doubly linked list to maintain the set of unused edges incident to each vertex, to maintain the list of vertices on the current tour that have unused edges, and to maintain the tour itself, the individual operations of the algorithm (finding unused edges exiting each vertex, finding a new starting vertex for ...
This happens if and only if the triangle vertices aren't collinear and the ray isn't parallel to the plane. The algorithm can use Cramer's Rule to find the t {\displaystyle t} , u {\displaystyle u} , and v {\displaystyle v} values for an intersection, and if it lies within the triangle, the exact coordinates of the intersection can be found by ...
An adjacency list representation for a graph associates each vertex in the graph with the collection of its neighbouring vertices or edges. There are many variations of this basic idea, differing in the details of how they implement the association between vertices and collections, in how they implement the collections, in whether they include both vertices and edges or only vertices as first ...