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  2. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    There will be an intersection if 0t ≤ 1 and 0 ≤ u ≤ 1. The intersection point falls within the first line segment if 0t ≤ 1, and it falls within the second line segment if 0 ≤ u ≤ 1. These inequalities can be tested without the need for division, allowing rapid determination of the existence of any line segment ...

  3. Logarithmic spiral - Wikipedia

    en.wikipedia.org/wiki/Logarithmic_spiral

    The approach of an insect to a light source. They are used to having the light source at a constant angle to their flight path. Usually the Sun (or Moon for nocturnal species) is the only light source and flying that way will result in a practically straight line. [8] In the same token, a rhumb line approximates a logarithmic spiral close to a ...

  4. Concurrent lines - Wikipedia

    en.wikipedia.org/wiki/Concurrent_lines

    The two bimedians of a quadrilateral (segments joining midpoints of opposite sides) and the line segment joining the midpoints of the diagonals are concurrent and are all bisected by their point of intersection. [3]: p.125 In a tangential quadrilateral, the four angle bisectors concur at the center of the incircle. [4]

  5. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    The intersection points are: (−0.8587, 0.7374, −0.6332), (0.8587, 0.7374, 0.6332). A line–sphere intersection is a simple special case. Like the case of a line and a plane, the intersection of a curve and a surface in general position consists of discrete points, but a curve may be partly or totally contained in a surface.

  6. Bentley–Ottmann algorithm - Wikipedia

    en.wikipedia.org/wiki/Bentley–Ottmann_algorithm

    The remaining events occur when L sweeps across a crossing between (or intersection of) two line segments s and t. These events may also be predicted from the fact that, just prior to the event, the points of intersection of L with s and t are adjacent in the vertical ordering of the intersection points [clarification needed].

  7. Intersection curve - Wikipedia

    en.wikipedia.org/wiki/Intersection_curve

    It is an easy task to determine the intersection points of a line with a quadric (i.e. line-sphere); one only has to solve a quadratic equation. So, any intersection curve of a cone or a cylinder (they are generated by lines) with a quadric consists of intersection points of lines and the quadric (see pictures).

  8. Line-cylinder intersection - Wikipedia

    en.wikipedia.org/wiki/Line-cylinder_intersection

    Green line has two intersections. Yellow line lies tangent to the cylinder, so has infinitely many points of intersection. Line-cylinder intersection is the calculation of any points of intersection, given an analytic geometry description of a line and a cylinder in 3d space. An arbitrary line and cylinder may have no intersection at all.

  9. Nullcline - Wikipedia

    en.wikipedia.org/wiki/Nullcline

    The definition, though with the name ’directivity curve’, was used in a 1967 article by Endre Simonyi. [1] This article also defined 'directivity vector' as = + (), where P and Q are the dx/dt and dy/dt differential equations, and i and j are the x and y direction unit vectors.