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  2. Zynga - Wikipedia

    en.wikipedia.org/wiki/Zynga

    Zynga uses a "free-to-play" business model. [124] Revenue is acquired via direct credit card payments and partner businesses. [ 125 ] [ 126 ] It sells in-game virtual goods as people play its games, supports in-game advertising, [ 127 ] and it has banner advertising around its game portals.

  3. G5 Entertainment - Wikipedia

    en.wikipedia.org/wiki/G5_Entertainment

    G5 is primarily active in the mobile games market. [2] [8] In 2011, G5 released Virtual City Playground, their first game with freemium monetization.[9]As of 2018, their title Hidden City was responsible for most of their revenue, and represented a majority of the market share for hidden object games.

  4. Terms of Service - AOL Legal

    legal.aol.com/legacy/terms-of-service/full-terms/...

    When you sign up for Services and provide us with your telephone number or mobile phone number, you agree that we may contact you from time-to-time about the Services. We may use the phone number that you provide to us when you open your account, when you add a telephone number to your account information, when you provide it to one of our ...

  5. Play (telecommunications) - Wikipedia

    en.wikipedia.org/wiki/Play_(telecommunications)

    P4 sp. z o.o., known as Play (until January 2022, also as Play Communications SA, former parent company of P4 registered in Luxembourg), is a Polish telecommunications company. Play was founded as a mobile telephony operator in 2007 and has gradually increased its local market share in mobile, up to 27% as of 2017 [update] . [ 2 ]

  6. Stillfront Group - Wikipedia

    en.wikipedia.org/wiki/Stillfront_Group

    The company is mainly focused on free-2-play mobile games. [5] In November 2012, Stillfront acquired Power Challenge, a mobile and browser-based social sports management game developer and publisher. [6] In November 2013, Stillfront announced it had acquired 51% of Bytro Labs and entered into an agreement to acquire the remaining 49% by 2016.

  7. Osmo (game system) - Wikipedia

    en.wikipedia.org/wiki/Osmo_(Game_System)

    Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.

  8. AOL Mail

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. IMVU - Wikipedia

    en.wikipedia.org/wiki/IMVU

    IMVU (/ ˈ ɪ m v j uː /, stylized as imvu) [2] is an online virtual world and social networking site. IMVU was founded in 2004 and was originally backed by venture investors Menlo Ventures, AllegisCyber Capital, Justin Greene, Bridgescale Partners, and Best Buy Capital. [3] [4] IMVU members use 3D avatars to meet new people, chat, create, and ...

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