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Another difference between 50 Hz and 60 Hz standards is the way motion pictures (film sources as opposed to video camera sources) are transferred or presented. 35 mm film is typically shot at 24 frames per second (fps). For PAL 50 Hz this allows film sources to be easily transferred by accelerating the film by 4%.
For the majority of images it will consume 60–80% of the power of an LCD. OLED displays use 40% of the power of an LCD displaying an image that is primarily black as they lack the need for a backlight , [ 35 ] while OLED can use more than three times as much power to display a mostly white image compared to an LCD.
For example, 1280×1024 (5:4) or 1360×1024 (≈4:3) in 16 colours at 60 Hz, 1056×400 [14h] Text Mode (132×50 characters); 800×600 in 256 or 64k colours; and even as high as 1600×1200 (at a reduced 50 Hz scan rate) with a high-quality multisync monitor (or an otherwise non-standard 960×720 at 60 Hz on a lower-end one capable of high ...
By the late 1990s, graphics cards for microcomputers were available with specs ranging from 1024x768 at 60 Hz, to at least 1600x1200 at 85 Hz. [8] In addition to these higher resolutions and frequencies, during system boot on systems like the IBM PC, the display would operate at standard low resolution, such as the PC standard of 720x400 at 70 Hz.
DisplayPort version 1.3 added support for 5K at 60 Hz over a single cable, whereas version 1.2 was only capable of 5K at 30 Hz. Early 5K 60 Hz displays such as the Dell UltraSharp UP2715K and HP DreamColor Z27q that lacked DisplayPort 1.3 support required two DisplayPort 1.2 connections to operate at 60 Hz, in a tiled display mode similar to ...
As a result, the greater the portion of our field of view that is occupied by a display, the greater is the need for high refresh rates. This is why computer monitor CRTs usually run at 70 to 90 Hz, while CRT TVs, which are viewed from further away, are seen as acceptable at 60 or 50 Hz (see analog television standards). [6]
Video games designed for PAL markets, before the sixth generation of video game consoles, had lower frame rates by design due to the 50 Hz output. This noticeably made fast-paced games, such as racing or fighting games, run slower. [20] Computer monitors marketed to competitive PC gamers can hit 360 Hz, 500 Hz, or more. [21]
This experience is why the PC industry today remains against interlace in HDTV, and lobbied for the 720p standard, and continues to push for the adoption of 1080p (at 60 Hz for NTSC legacy countries, and 50 Hz for PAL); however, 1080i remains the most common HD broadcast resolution, if only for reasons of backward compatibility with older HDTV ...