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  2. Doki Doki Literature Club! - Wikipedia

    en.wikipedia.org/wiki/Doki_Doki_Literature_Club!

    Doki Doki Literature Club! (sometimes abbreviated as DDLC) is a 2017 visual novel video game developed by Team Salvato for personal computers.The story follows a student who reluctantly joins his high school's literature club at the insistence of his friend Sayori, and is given the option to romantically pursue her, Yuri, or Natsuki.

  3. Sayori (Doki Doki Literature Club!) - Wikipedia

    en.wikipedia.org/wiki/Sayori_(Doki_Doki...

    Sayori is a character in the 2017 video game Doki Doki Literature Club! She is the childhood friend and neighbor of the protagonist, pushing him into joining the literature club, of which she is a member. Over the course of the game, Sayori's cheerful personality is shown to be forced, with symptoms of depression becoming more evident.

  4. Monika (Doki Doki Literature Club!) - Wikipedia

    en.wikipedia.org/wiki/Monika_(Doki_Doki...

    Monika was created by Dan Salvato for the video game Doki Doki Literature Club! She serves as the tutorial character who guides the player through the narrative. However, as the game progressed, the other characters in the game became erratic, with Monika turning out to be sentient, manipulating the files of other characters to make them unlikable to the player.

  5. Natsuki (Doki Doki Literature Club!) - Wikipedia

    en.wikipedia.org/wiki/Natsuki_(Doki_Doki...

    Natsuki is a character in the video game series Doki Doki Literature Club!.She is one of four girls in the titular literature club, alongside Sayori, Yuri, and Monika.She is a tsundere given a backstory of domestic abuse by her fictional father, with her traits ultimately becoming more pronounced due to Monika's intervention in the game's files.

  6. Social stigma - Wikipedia

    en.wikipedia.org/wiki/Social_stigma

    A large literature has debated how organizational stigma relate to other constructs in the literature on social evaluations. [39] A 2020 book by Roulet reviews this literature and disentangle the different concepts – in particular differentiating stigma, dirty work, scandals – and exploring their positive implications.

  7. Mental illness in media - Wikipedia

    en.wikipedia.org/wiki/Mental_illness_in_media

    Many studies, both in the form of experimental designs and surveys, have concluded that media exposure does affect the stigmatization of mental illness. [4] Despite the media's common depictions of mentally ill characters being violent or engaging in criminal activities, it is much less common in the real world than the media makes it seem.

  8. Stigma management - Wikipedia

    en.wikipedia.org/wiki/Stigma_management

    Lastly, there is an opportunity for researchers to study how organizations can change when employees decide to reveal vs. conceal their invisible stigmas. When employees with invisible stigmas choose to conceal their stigma, it could lead to continued institutionalized stigmatization of those social characteristics.

  9. Hyouka (TV series) - Wikipedia

    en.wikipedia.org/wiki/Hyouka_(TV_series)

    The story follows Houtarou Oreki, a first-year high school student who meets Eru Chitanda, Satoshi Fukube, and Mayaka Ibara after joining his school's Classic Literature Club. Hyouka was produced by Kyoto Animation , with directing by Yasuhiro Takemoto , series composition by Shoji Gatoh , and character design by Futoshi Nishiya .