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The rogue has the ability to deliver a sneak attack whenever an opponent loses its Dexterity bonus to Armor Class (i.e., when the opponent is flat-footed or flanked or cannot see the rogue). The rogue can then take advantage of this momentary weakness to strike at a vital part of the anatomy (provided the creature has a discernible enough ...
The drow (/ d r aʊ / [1] [2] or / d r oʊ /) [3] or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the Dungeons & Dragons fantasy roleplaying game. [4] The drow have traditionally been portrayed as generally evil and connected to the evil spider goddess Lolth.
The druid is a playable character class in the Dungeons & Dragons fantasy role-playing game. [1] [2] Druids wield nature-themed magic. Druids cast spells like clerics, but unlike them do not have special powers against undead and, in some editions, cannot use metal armor. Druids have a unique ability that allows them to change into various ...
Rick Swan reviewed The Complete Druid's Handbook for Dragon magazine #214 (February 1995). [1] He comments that, of "particular interest to novice players, Pulver uses clear examples to explain the art of playing neutral characters; for instance, a druid won't kill a dragon just because it's evil, but he might if it threatens his forest". [1]
The guidebook provides supplemental information for characters belonging to the Druid, Ranger, and Barbarian base classes. This book introduced Natural Feats, which were still used in version 3.5. This book also contained tips for creating and playing characters of the aforementioned class, as well as several prestige classes.
The original Players Handbook was reviewed by Don Turnbull in issue No. 10 of White Dwarf, who gave the book a rating of 10 out of 10.Turnbull noted, "I don't think I have ever seen a product sell so quickly as did the Handbook when it first appeared on the Games Workshop stand at Dragonmeet", a British role-playing game convention; after the convention, he studied the book and concluded that ...
The party face a mysterious entity named Evithorir. After defeating it, they free the druid Hevestro who explains he is the guardian of Oma-Dua, an ancient druid who previously sealed away Evithorir. Hevestro also explains that the Hishari was a cult which destroyed itself; Abaddina was previously a member and Asthon was born into this cult.
The half-human elf was presented in the 3.5 revised Dungeon Master's Guide (2003). Half-elves, including half-aquatic elf and half-drow, were detailed for the Forgotten Realms setting in Races of Faerûn (2003). [12]