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A plurality of warez groups operate within the so-called warez scene, though as of 2019 a large amount of software and game warez is now distributed first via the web. Leaks of releases from warez groups operating within the "scene" still constitute a large amount of warez shared globally.
A warez group is a tightly organised group of people involved in creating and/or distributing warez such as movies, music or software ("warez") in The Scene. There are different types of these groups in the Scene: release groups and courier groups. Groups often compete, as being the first to bring out a new quality release can bring status and ...
Warez groups are bodies organized for the purpose of circulating copyrighted material, such as computer software, video games or music and movies. However, since there are lots of people that circulate copyrighted material, a group will have to have global 'merit' or notability before it should be considered for inclusion here.
CLASS (CLS) was a notorious and prolific warez group that existed between January 1, 1997, and January 9, 2004. [2] The group was the target of federal raids such as Operation Fastlink. They specialized in cracked games, and sometimes had elaborate art in the cracktro or release (i.e. music, 3D animation, logo designs, etc.). They were a global ...
Razor 1911 (RZR) is a warez and demogroup founded in Norway, 1985. It was the first ever such group to be initially founded exclusively as a demogroup, before moving into warez in 1987. [ 1 ] According to the US Justice Department, Razor 1911 is the oldest software cracking group that is still active on the internet.
FairLight (FLT) is a warez and demo group initially involved in the Commodore demoscene, and in cracking to illegally release games for free, since 1987. In addition to the C64, FairLight has also migrated towards the Amiga, Super NES and later the PC. [1]
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Video game piracy is the unauthorized copying and distributing of video game software, and is a form of copyright infringement. It is often cited as a major problem that video game publishers face when distributing their products, due to the ease of being able to distribute games for free, via torrenting or websites offering direct download ...