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  2. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    Supplement I: Greyhawk (1975), an expansion for OD&D, increased the maximum spell level. "Cleric spells were expanded to 7th level and wizards spells to 9th, creating the limits that would be used throughout the AD&D run of the game". [67] Spell levels 1-9 became the standard mechanic for each subsequent edition of Dungeons & Dragons.

  3. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    The 1st Edition of AD&D also included a subclass of the magic-user called the illusionist, [8] which had different spell lists, different experience level tables, and slightly fewer maximum hit dice (10 instead of 11). Gnomes were also able to become illusionists, even though only humans, elves, and half-elves could become magic-users.

  4. The Complete Book of Necromancers - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Book_of...

    The book provides new spells for both wizards and clerics (as well as new priest spheres), new kits, and equipment geared toward practitioners of necromancy, as well as new nonweapon proficiencies. Additionally, the book covers organizations and schools for necromancers, as well as discussing ways in which studying necromancy may lead to ...

  5. Cleric (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Cleric_(Dungeons_&_Dragons)

    The cleric character class first appeared in the original edition of Dungeons & Dragons. [2] [3]: 18 In the original edition, the class is described as gaining "some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic armor and all non-edged magic weapons (no arrows!), as well as a number of their own spells.

  6. Lich (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Lich_(Dungeons_&_Dragons)

    For the original D&D rule set, the lich was introduced in its first supplement, Greyhawk (1975). [3] [6] It is described simply as a skeletal monster that was formerly a magic-user or a magic-user/cleric in life and retains those abilities, able to send lower-level characters fleeing in fear.

  7. Psionics (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Psionics_(Dungeons_&_Dragons)

    Damage-dealing powers in 3.5 do not scale with the user's level as spells do, and must be augmented to the maximum in order to match the power of an equivalent-level spellcaster; however, many powers compensate for this loss of efficiency with added versatility, such as energy ray allowing the user to switch between four elements with different ...

  8. Mystra (Forgotten Realms) - Wikipedia

    en.wikipedia.org/wiki/Mystra_(Forgotten_Realms)

    Mystra (/ ˈ m ɪ s t r ə / MIS-trə) [1] is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.. She is the Mistress of Magic and Mother of Mysteries who guides the Weave of magic that envelops the world.

  9. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    Spell-slot systems often employ a rationale that the spell is forgotten when cast, [5]: 240 or that the caster has a finite supply of the ingredients required to cast the spell. In the first case, the spellcaster must re-memorize the spell from a source, typically a grimoire. In the second case, the caster must find new ingredients and prepare ...