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Halo is a military science fiction video game series and media franchise, originally developed by Bungie and currently managed and developed by Halo Studios (previously 343 Industries), part of Microsoft's Xbox Game Studios.
Days before the Macworld announcement, Blam! still had no permanent title; possible names included The Santa Machine, Solipsis, The Crystal Palace, Hard Vacuum, Star Maker, and Star Shield. [40] Bungie hired a branding firm that came up with the name Covenant, but Bungie artist Paul Russell suggested alternatives, including Halo. Though some ...
The Covenant is a fictional military alliance of various alien species and serves as one of the primary antagonists in the Halo science fiction series. The Covenant are composed of a variety of diverse species, united under the religious worship of the enigmatic Forerunners and their belief that Forerunner ringworlds known as Halos will provide a path to salvation.
Joseph Staten is an American writer best known for his work at video game studios Bungie, Microsoft Studios, and 343 Industries.. At Bungie, Staten served as director of cinematics for the studio's games, including the Halo series; he would write mission scripts and movie dialogue for the titles.
By Halo 3, Bungie staff had a special room designed for capturing reference material. [2] Many of the subsequent human character's features were based on Bungie designers, [1]: 27 while character animators looked to simian, ursine, insectoid, and reptilian features for the various races of the Covenant.
Mendez leaves the group to train the next generation of Spartans as John and his comrades first face the Covenant. [12] By 2552, the war against the Covenant is going poorly. The technological superiority of the Covenant means that space battles heavily favor the Covenant, and the UNSC can only win engagements by suffering tremendous losses.
Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. The third installment in the Halo franchise following Halo: Combat Evolved (2001) and Halo 2 (2004), the game's story centers on the interstellar war between 26th-century humanity, a collection of alien races known as the Covenant, and the alien parasite known as the Flood.
Their purpose was to create a "connective tissue" for stories within the Halo universe that explores the relationship between the different races within the Covenant and extensively covers the events portrayed in Halo 2. [17] Terminals also gave 343 Industries the opportunity to introduce Spartan Locke, a main character in Halo 5: Guardians. [17]