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Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.
The concept of video games as a form of art is a commonly debated topic within the entertainment industry.Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as acting, visuals ...
Video game art is a form of computer art employing video games as the artistic medium.Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention ...
The Video Game Revolution: Greg Palmer: PBS: History of Video Games: Unknown: No before than February 2005: Discovery Asia: Game On!: The Unauthorized History of Videogames: Bob Waldman: 2006: CNBC: The story of the video games industry at the Wii and PlayStation 3 console launches I, VIDEOGAME: Unknown: 2007: Discovery: Rise of the Video Game ...
Video games about food and drink (5 C, 141 P) G. Graffiti video games (12 P) H. Helicopter video games (140 P) Holiday-themed video games (2 C, 2 P)
The game has been displayed in art exhibits including the 2010 "Game (Life): Video Games in Contemporary Art" exhibit at The Firehouse Gallery, [39] and the Museum of Modern Art in March 2013. [62] Gravitation [63] (2008, Jason Rohrer, PC/Mac) - A spiritual sequel to Passage, this game expresses the artist's conflict between work and fatherhood.
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