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  2. Solution concept - Wikipedia

    en.wikipedia.org/wiki/Solution_concept

    In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium.

  3. Template:Game theory - Wikipedia

    en.wikipedia.org/wiki/Template:Game_theory

    Template documentation This template's initial visibility currently defaults to autocollapse , meaning that if there is another collapsible item on the page (a navbox, sidebar , or table with the collapsible attribute ), it is hidden apart from its title bar; if not, it is fully visible.

  4. Category:Game theory templates - Wikipedia

    en.wikipedia.org/wiki/Category:Game_theory_templates

    [[Category:Game theory templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Game theory templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  5. Correlated equilibrium - Wikipedia

    en.wikipedia.org/wiki/Correlated_equilibrium

    In game theory, a correlated equilibrium is a solution concept that is more general than the well known Nash equilibrium. It was first discussed by mathematician Robert Aumann in 1974. [1] [2] The idea is that each player chooses their action according to their private observation of the value of the same public signal. A strategy assigns an ...

  6. Fictitious play - Wikipedia

    en.wikipedia.org/wiki/Fictitious_play

    In game theory, fictitious play is a learning rule first introduced by George W. Brown. In it, each player presumes that the opponents are playing stationary (possibly mixed) strategies. In it, each player presumes that the opponents are playing stationary (possibly mixed) strategies.

  7. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [124] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...

  8. Extensive-form game - Wikipedia

    en.wikipedia.org/wiki/Extensive-form_game

    In game theory, an extensive-form game is a specification of a game allowing (as the name suggests) for the explicit representation of a number of key aspects, like the sequencing of players' possible moves, their choices at every decision point, the (possibly imperfect) information each player has about the other player's moves when they make a decision, and their payoffs for all possible ...

  9. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.