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In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium.
9 Bargaining problem vs. Nash bargaining game. 1 comment. 10 n-player games. 1 comment. 11 Separate abstract strategy games from others. 1 comment. Toggle the table ...
Used in: Battle of the sexes (no parens), Evolutionary stable strategy (no parens), Matching pennies (parens), Mixed strategy (although with ugly spacing), Normal form game (no parens), Payoff dominant equilibrium, Payoff matrix (along with row only), Pure strategy (parens), Solution concept (no parens), Stag hunt (no parens)
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In game theory, fictitious play is a learning rule first introduced by George W. Brown. In it, each player presumes that the opponents are playing stationary (possibly mixed) strategies. In it, each player presumes that the opponents are playing stationary (possibly mixed) strategies.
In game theory, a correlated equilibrium is a solution concept that is more general than the well known Nash equilibrium. It was first discussed by mathematician Robert Aumann in 1974. [1] [2] The idea is that each player chooses their action according to their private observation of the value of the same public signal. A strategy assigns an ...
In mathematics and especially game theory, the airport problem is a type of fair division problem in which it is decided how to distribute the cost of an airport runway among different players who need runways of different lengths. The problem was introduced by S. C. Littlechild and G. Owen in 1973. [1] Their proposed solution is: