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  2. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    In a console-specific version, DirectX was used as a basis for Microsoft's Xbox, Xbox 360 and Xbox One console API. The API was developed jointly between Microsoft and Nvidia, which developed the custom graphics hardware used by the original Xbox. The Xbox API was similar to DirectX version 8.1, but is non-updateable like other console ...

  3. DirectDraw - Wikipedia

    en.wikipedia.org/wiki/DirectDraw

    With the release of DirectX version 8.0, DirectDraw was merged into a new package called DirectX Graphics, which extended Direct3D with a few DirectDraw API additions. DirectDraw can still be used by programmers, but they must use older DirectX interfaces (DirectX 7 and below).

  4. DirectPlay - Wikipedia

    en.wikipedia.org/wiki/DirectPlay

    DirectPlay Voice was introduced in Windows Me as part of DirectX 7.1 for multiplayer games. [2] It is a voice communications, recording and playback API that allows gamers to use voice chat in games written to take advantage of the API, through a DirectPlay network transport session itself.

  5. DirectX 8 - Wikipedia

    en.wikipedia.org/?title=DirectX_8&redirect=no

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  6. DirectX Diagnostic Tool - Wikipedia

    en.wikipedia.org/wiki/DirectX_Diagnostic_Tool

    DirectX Diagnostic Tool also displays information about the installed DirectPlay Service Provider. In Windows XP Professional x64 Edition, Windows Vista x64 edition, Windows 7 x64 edition, Windows 8 x64 edition and Windows 10 x64 edition, two versions of DirectX Diagnostic Tool are included, a native 64-bit version and a 32-bit version. In ...

  7. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]

  8. DirectShow - Wikipedia

    en.wikipedia.org/wiki/DirectShow

    In DirectX version 8.0, DirectShow became part of the core DirectX SDK along with other DirectX APIs. [15] In October 2004, DirectShow was removed from the main DirectX distribution and relocated to the DirectX Extras download.

  9. Microsoft Visual C++ - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Visual_C++

    This was the final version with a cross-platform edition for the Mac available and it differed from the 2.x version in that it also allowed compilation for the PowerPC instruction set. Visual C++ 5.0 (bundled with Visual Studio 97) which included MFC 4.21 and was released 1997-04-28, [ 18 ] was a major upgrade from 4.2. [ 22 ]