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  2. Tetris (Spectrum HoloByte) - Wikipedia

    en.wikipedia.org/wiki/Tetris_(Spectrum_HoloByte)

    Tetris is a 1988 video game published by Spectrum HoloByte in the United States and Mirrorsoft in the United Kingdom. It was the first commercial release of Tetris , a puzzle game developed in the Soviet Union in the mid-1980s, and was released on multiple home personal computer systems.

  3. Tetris - Wikipedia

    en.wikipedia.org/wiki/Tetris

    Nearly all Tetris games allow the player to press a button to increase the speed of the current piece's descent or cause the piece to drop and lock into place immediately, known as a "soft drop" and a "hard drop", respectively. While performing a soft drop, the player can also stop the piece's increased speed by releasing the button before the ...

  4. What makes Tetris 'the perfect game'? Experts break ... - AOL

    www.aol.com/news/makes-tetris-perfect-game...

    The real story behind how Tetris became a video game phenomenon is more compelling than most imagined narratives. A computer game created by Russian programmer Alexey Pajitnov in the Soviet Union ...

  5. Tetris Forever - Wikipedia

    en.wikipedia.org/wiki/Tetris_Forever

    Tetris Forever is a 2024 video game compilation and interactive documentary developed and published by Digital Eclipse.Released in commemoration of the 40th anniversary of Tetris, the compilation includes over fifteen different versions of Tetris, including the new game Tetris Time Warp.

  6. Tetris 2 + BomBliss - Wikipedia

    en.wikipedia.org/wiki/Tetris_2_+_Bombliss

    The game features two gameplay styles: standard Tetris and BomBliss. In BomBliss, falling pieces contain bombs. Each piece may contain no bombs, one bomb, or be entirely made of bombs. When rows of the playfield are filled, they do not disappear as in other games; the bombs within the row explode depending on how many rows are fil

  7. Alexey Pajitnov - Wikipedia

    en.wikipedia.org/wiki/Alexey_Pajitnov

    Alexey Leonidovich Pajitnov [a] (born April 16, 1955) [1] is a Russian and American computer engineer and video game designer. [2] He is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences). [3]

  8. Willis Gibson - Wikipedia

    en.wikipedia.org/wiki/Willis_Gibson

    Willis Gibson (born January 27, 2010), also known online as Blue Scuti, is an American classic Tetris player from Stillwater, Oklahoma.He is best known for becoming the first person to "beat" the game on December 21, 2023, after he triggered a killscreen on the previously unreached level 157, crashing the game.

  9. Tetris Classic - Wikipedia

    en.wikipedia.org/wiki/Tetris_Classic

    Tetris Classic is a puzzle video game in which pieces consisting of four squares in seven shapes descend into an empty pit. [1] [2] As the pieces fall, the player can move the pieces laterally and rotate them until they land either on the bottom of the pit or on another piece.