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  2. Hop-by-hop transport - Wikipedia

    en.wikipedia.org/wiki/Hop-by-hop_transport

    With hop-by-hop transport, chunks of data are forwarded from node to node in a store-and-forward manner. As hop-by-hop transport involves not only the source and destination node, but rather some or all of the intermediate nodes as well, it allows data to be forwarded even if the path between source and destination is not permanently connected ...

  3. Flow control (data) - Wikipedia

    en.wikipedia.org/wiki/Flow_control_(data)

    In data communications, flow control is the process of managing the rate of data transmission between two nodes to prevent a fast sender from overwhelming a slow receiver. Flow control should be distinguished from congestion control , which is used for controlling the flow of data when congestion has actually occurred. [ 1 ]

  4. Albion Online - Wikipedia

    en.wikipedia.org/wiki/Albion_Online

    Albion Online is a free-to-play medieval fantasy MMORPG by Sandbox Interactive, a company under the Stillfront Group since January 2021. Set in a medieval world, Albion Online is a medieval fantasy game based on the Arthurian legends, with militaristic strategy aspects to it. The game has been translated into 11 languages and has over 5 million ...

  5. Time to live - Wikipedia

    en.wikipedia.org/wiki/Time_to_live

    Time to live (TTL) or hop limit is a mechanism which limits the lifespan or lifetime of data in a computer or network. TTL may be implemented as a counter or timestamp attached to or embedded in the data. Once the prescribed event count or timespan has elapsed, data is discarded or revalidated.

  6. Node-to-node data transfer - Wikipedia

    en.wikipedia.org/wiki/Node-to-node_data_transfer

    In telecommunications, node-to-node data transfer [1] is the movement of data from one node of a network to the next. In the OSI model it is handled by the lowest two layers, the data link layer and the physical layer. In most communication systems, the transmitting point applies source coding, [2] followed by channel coding, and lastly, line ...

  7. Maximum transmission unit - Wikipedia

    en.wikipedia.org/wiki/Maximum_transmission_unit

    In computer networking, the maximum transmission unit (MTU) is the size of the largest protocol data unit (PDU) that can be communicated in a single network layer transaction. [1]: 25 The MTU relates to, but is not identical to the maximum frame size that can be transported on the data link layer, e.g., Ethernet frame.

  8. TCP congestion control - Wikipedia

    en.wikipedia.org/wiki/TCP_congestion_control

    A system administrator may adjust the maximum window size limit, or adjust the constant added during additive increase, as part of TCP tuning. The flow of data over a TCP connection is also controlled by the use of the receive window advertised by the receiver. A sender can send data less than its own congestion window and the receive window.

  9. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.