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The Palm Springs School of Architecture, often called Desert Modernism, [1] is a regional style of post-war architecture that emerged in Palm Springs, California. [2] Many of the architects who pioneered this style became world-renowned later in their own careers. Numerous buildings and homes by these architects remain in the Coachella Valley.
The Kaufmann Desert House, or simply the Kaufmann House, is a house in Palm Springs, California, that was designed by architect Richard Neutra in 1946. It was commissioned by Edgar J. Kaufmann, Sr. , a businessman who also commissioned Fallingwater by Frank Lloyd Wright.
This list of house styles lists styles of vernacular architecture – i.e., outside any academic tradition – used in the design of houses. African
Richard Joseph Neutra (/ ˈ n ɔɪ t r ə / NOI-tra; [1] 8 April 1892 – 16 April 1970) was an Austrian-American architect.Living and building for most of his career in Southern California, he came to be considered a prominent and important modernist architect.
detail of adobe architecture, La Fonda, Santa Fe, NM View of the La Fonda hotel from the southwest, built in 1922 and remodeled in 1929 The regional architecture from which the Pueblo style draws its inspiration is primarily found in New Mexico and Arizona, but also Colorado.
In most cases, an add-on will add one particular element to a game, such as a new weapon in a shooting game, a new unit or map in a strategy game, a new vehicle or track in a racing game, items in a game like Minecraft or Terraria, or additional contents in simulation games (such as new pilotable airplanes, e.g., the Airbus A330 or Boeing 787 ...
A design similar to Fuller's Cloud Nine might permit habitation in the upper atmosphere of Venus, where at ground level the temperature is too high and the atmospheric pressure too great. As scientifically and fictionally described by Geoffrey A. Landis , the easiest planet (other than Earth) to place floating cities at this point would appear ...
Current Earthship designs like the global module have a "double greenhouse" where the outside glass is angled toward the equator, and an internal glass wall forms a walk way or hallway as you step into the Earthship. This greenhouse is primarily used to grow food; it also creates a barrier for the 'comfort zone' inside the house.