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  2. Nonlinear gameplay - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_gameplay

    Branching storylines are a common trend in visual novels, a subgenre of interactive narrative and adventure games. Visual novels frequently use multiple branching storylines to achieve multiple different endings , allowing non-linear freedom of choice along the way.

  3. Dialogue tree - Wikipedia

    en.wikipedia.org/wiki/Dialogue_tree

    The concept of the dialogue tree has existed long before the advent of video games.The earliest known dialogue tree is described in "The Garden of Forking Paths", a 1941 short story by Jorge Luis Borges, in which the combination book of Ts'ui Pên allows all major outcomes from an event branch into their own chapters.

  4. Critical Thinking: On Branching Narrative - AOL

    www.aol.com/news/2013-04-08-critical-thinking...

    Last time, I mused a bit on the concept of linearity versus openness in gaming. Today, I'd like to continue that line of thought, with a look at narrative paths in game design.

  5. The Casting of Frank Stone - Wikipedia

    en.wikipedia.org/wiki/The_Casting_of_Frank_Stone

    [2] [3] Similar to previous Supermassive Games releases, the game includes a branching narrative, environmental puzzles, and quick time events (QTEs). Behaviour Interactive's Senior Copywriting Team Lead, Justin Fragapane adds "every decision you make pens the script – and may be the only thing standing between life and death for this group ...

  6. Herald: An Interactive Period Drama - Wikipedia

    en.wikipedia.org/wiki/Herald:_An_Interactive...

    As a mix between an adventure game and a visual novel, Herald is a choice-driven adventure game with a branching narrative, where the player can choose how the main protagonist, Devan Rensburg, behaves and interacts with other characters, thus affecting the storyline.

  7. Gloomhaven - Wikipedia

    en.wikipedia.org/wiki/Gloomhaven

    Gloomhaven is a fantasy-themed, campaign-based tactical skirmish game, in which players try to triumph in combat-based scenarios which scale in difficulty depending on the number of players. [4] The game is cooperative and campaign driven, with one to four players working their way through a branching story consisting of 95 scenarios. [5]

  8. Gamebook - Wikipedia

    en.wikipedia.org/wiki/Gamebook

    This story features an author whose novel is a three-part story containing two branch points, and with nine possible endings. [7] [8] Another story by Borges, titled "The Garden of Forking Paths" (1941), also describes a book with a maze-like narrative, which may have inspired the gamebook form.

  9. No One Has to Die - Wikipedia

    en.wikipedia.org/wiki/No_One_Has_To_Die

    No One Has to Die (stylized no-one has to die.) is a 2013 video game by independent developer Sammy Madafiglio. The game is a narrative-driven puzzle game that explores science fiction elements including time travel, in which the player must make choices to rescue and sacrifice characters trapped in a fire at the headquarters of a mysterious corporation.