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  2. Gamebook - Wikipedia

    en.wikipedia.org/wiki/Gamebook

    Branching plot novels, on the other hand, tend to be more concerned with narrative resolution rather than winning or losing, thus often have several endings which may be deemed equally "successful". Gamebooks are typically written in the second person with the reader assuming the role of a character to experience the world from that character's ...

  3. Critical Thinking: On Branching Narrative - AOL

    www.aol.com/news/2013-04-08-critical-thinking...

    One of the main topics of this interview was the inherent danger in giving a player too many choices - in becoming obsessed with having an 'open' narrative. As I discussed last time, a truly open ...

  4. Addventure - Wikipedia

    en.wikipedia.org/wiki/Addventure

    The ability to add only a small piece of a narrative rather than a whole conventional 'chapter' or even page of text allows those who are not as gifted at writing to still participate. This is psychologically extremely rewarding for people of all walks of life and explains the continuing and in fact growing niche popularity of the addventure genre.

  5. Dialogue tree - Wikipedia

    en.wikipedia.org/wiki/Dialogue_tree

    The concept of the dialogue tree has existed long before the advent of video games.The earliest known dialogue tree is described in "The Garden of Forking Paths", a 1941 short story by Jorge Luis Borges, in which the combination book of Ts'ui Pên allows all major outcomes from an event branch into their own chapters.

  6. Slay the Princess - Wikipedia

    en.wikipedia.org/wiki/Slay_the_Princess

    The initial loop, or chapter, of each narrative branch is always the same, and the choices made by the player affect the narrative and visual design of the next loop and the princess's appearance and character, generally along the lines of eldritch or body horror. The player can once again attempt to slay or save the princess in the successive ...

  7. Mary DeMarle - Wikipedia

    en.wikipedia.org/wiki/Mary_DeMarle

    She was the Narrative lead for the 2021 game Marvel's Guardians of the Galaxy, [4] which she won The Game Award for Best Narrative [5] and the D.I.C.E. Award for Outstanding Achievement in Story. [6] [7] DeMarle is known for writing for games with multiple branching narratives. [8] [9] [10] In 2022, DeMarle joined BioWare as a senior narrative ...

  8. Interactive storytelling - Wikipedia

    en.wikipedia.org/wiki/Interactive_storytelling

    Interactive storytelling (also known as interactive drama) is a form of digital entertainment in which the storyline is not predetermined. The author creates the setting, characters, and situation which the narrative must address, but the user (also reader or player) experiences a unique story based on their interactions with the story world.

  9. Nonlinear narrative - Wikipedia

    en.wikipedia.org/wiki/Nonlinear_narrative

    Nonlinear narrative, disjointed narrative, or disrupted narrative is a narrative technique where events are portrayed, for example, out of chronological order or in other ways where the narrative does not follow the direct causality pattern of the events featured, such as parallel distinctive plot lines, dream immersions or narrating another story inside the main plot-line.