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  2. Memory access pattern - Wikipedia

    en.wikipedia.org/wiki/Memory_access_pattern

    In computing, a memory access pattern or IO access pattern is the pattern with which a system or program reads and writes memory on secondary storage.These patterns differ in the level of locality of reference and drastically affect cache performance, [1] and also have implications for the approach to parallelism [2] [3] and distribution of workload in shared memory systems. [4]

  3. Locality of reference - Wikipedia

    en.wikipedia.org/wiki/Locality_of_reference

    In computer science, locality of reference, also known as the principle of locality, [1] is the tendency of a processor to access the same set of memory locations repetitively over a short period of time. [2] There are two basic types of reference locality – temporal and spatial locality.

  4. LIRS caching algorithm - Wikipedia

    en.wikipedia.org/wiki/LIRS_caching_algorithm

    LIRS (Low Inter-reference Recency Set) is a page replacement algorithm with an improved performance over LRU (Least Recently Used) and many other newer replacement algorithms. [1] This is achieved by using "reuse distance" [ 2 ] as the locality metric for dynamically ranking accessed pages to make a replacement decision.

  5. Memory hierarchy - Wikipedia

    en.wikipedia.org/wiki/Memory_hierarchy

    Most modern CPUs are so fast that for most program workloads, the bottleneck is the locality of reference of memory accesses and the efficiency of the caching and memory transfer between different levels of the hierarchy [citation needed]. As a result, the CPU spends much of its time idling, waiting for memory I/O to complete.

  6. Performance tuning - Wikipedia

    en.wikipedia.org/wiki/Performance_tuning

    Caching is an effective manner of improving performance in situations where the principle of locality of reference applies. The methods used to determine which data is stored in progressively faster storage are collectively called caching strategies. Examples are ASP.NET cache, CPU cache, etc.

  7. Stride of an array - Wikipedia

    en.wikipedia.org/wiki/Stride_of_an_array

    Unit stride arrays are sometimes more efficient than non-unit stride arrays, but non-unit stride arrays can be more efficient for 2D or multi-dimensional arrays, depending on the effects of caching and the access patterns used. [citation needed] This can be attributed to the principle of locality, specifically spatial locality.

  8. Least frequently used - Wikipedia

    en.wikipedia.org/wiki/Least_frequently_used

    Each time a reference is made to that block the counter is increased by one. When the cache reaches capacity and has a new block waiting to be inserted the system will search for the block with the lowest counter and remove it from the cache, in case of a tie (i.e., two or more keys with the same frequency), the Least Recently Used key would be ...

  9. Cache coherence - Wikipedia

    en.wikipedia.org/wiki/Cache_coherence

    Rarely, but especially in algorithms, coherence can instead refer to the locality of reference. Multiple copies of the same data can exist in different cache simultaneously and if processors are allowed to update their own copies freely, an inconsistent view of memory can result.