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  2. Interactive fiction - Wikipedia

    en.wikipedia.org/wiki/Interactive_fiction

    The player uses text input to control the game, and the game state is relayed to the player via text output. Interactive fiction usually relies on reading from a screen and on typing input, although text-to-speech synthesizers allow blind and visually impaired users to play interactive fiction titles as audio games. [2]

  3. List of text-based computer games - Wikipedia

    en.wikipedia.org/wiki/List_of_text-based...

    The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.

  4. Classic Text Adventure Masterpieces of Infocom - Wikipedia

    en.wikipedia.org/wiki/Classic_Text_Adventure...

    A reviewer for Next Generation scored the compilation a perfect five out of five stars. He praised the "functionally comprehensive" selection of Infocom games and the six Interactive Fiction Competition games, estimated the total playtime at 1,200 hours minimum, and said the gameplay "represents the pinnacle of well written, interactive fiction."

  5. Infocom - Wikipedia

    en.wikipedia.org/wiki/Infocom

    Each game file included a sophisticated parser which allowed the user to type complex instructions to the game. Unlike earlier works of interactive fiction which only understood commands of the form 'verb noun', Infocom's parser could understand a wider variety of sentences.

  6. Text-based game - Wikipedia

    en.wikipedia.org/wiki/Text-based_game

    Strictly speaking, text-based means employing an encoding system of characters designed to be printable as text data. [1]: 54 As most computers only read binary code, encoding formats are typically written in such, where a bit is the smallest unit of data that has two possible values and each combination of bits represents a byte.

  7. Zork - Wikipedia

    en.wikipedia.org/wiki/Zork

    Zork is a text adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer.The original developers and others, as the company Infocom, expanded and split the game into three titles—Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master—which were released ...

  8. Colossal Cave Adventure - Wikipedia

    en.wikipedia.org/wiki/Colossal_Cave_Adventure

    Attempts to restrict the game failed; the only cure was to let everyone solve it. [30] Computer game programmers of the time were greatly inspired by the game; according to game designer and creator of the Inform interactive fiction language Graham Nelson, "for the five years to 1982 almost every game created was another 'Advent'". [31]

  9. 9:05 - Wikipedia

    en.wikipedia.org/wiki/9:05

    The game was created by Adam Cadre in response to a Usenet thread about straightforward vs. oblique writing in interactive fiction. [2] Cadre has written that the use of 9:05 as an introduction to interactive fiction "is pretty nifty, but is certainly not what I intended; I was just participating in an obscure doctrinal dispute". [2]