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  2. PHP syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/PHP_syntax_and_semantics

    PHP generally follows C syntax, with exceptions and enhancements for its main use in web development, which makes heavy use of string manipulation. PHP variables must be prefixed by " $ ". This allows PHP to perform string interpolation in double quoted strings, where backslash is supported as an escape character.

  3. echo (command) - Wikipedia

    en.wikipedia.org/wiki/Echo_(command)

    Type. Command. In computing, echo is a command that outputs the strings that are passed to it as arguments. It is a command available in various operating system shells and typically used in shell scripts and batch files to output status text to the screen [1] or a computer file, or as a source part of a pipeline.

  4. PHP - Wikipedia

    en.wikipedia.org/wiki/PHP

    PHP is a general-purpose scripting language that is especially suited to server-side web development, in which case PHP generally runs on a web server. Any PHP code in a requested file is executed by the PHP runtime, usually to create dynamic web page content or dynamic images used on websites or elsewhere. [ 284 ]

  5. Software development process - Wikipedia

    en.wikipedia.org/wiki/Software_development_process

    Software development. In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development. It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management.

  6. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Coding conventions are a set of guidelines for a specific programming language that recommend programming style, practices, and methods for each aspect of a program written in that language. These conventions usually cover file organization, indentation, comments, declarations, statements, white space, naming conventions, programming practices ...

  7. Artifact (software development) - Wikipedia

    en.wikipedia.org/.../Artifact_(software_development)

    In end-user development an artifact is either an application or a complex data object that is created by an end-user without the need to know a general programming language. Artifacts describe automated behavior or control sequences, such as database requests or grammar rules, [1] or user-generated content. Artifacts vary in their maintainability.

  8. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    Don't repeat yourself. " Don't repeat yourself " (DRY) is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place. The DRY principle is stated as "Every piece of ...

  9. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    Factory Method in LePUS3. In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class [ 1 ] from some method call, which is assumed to be new. [ a ] More broadly, a subroutine that returns a new object may be referred to as a factory ...