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  2. Technological pedagogical content knowledge - Wikipedia

    en.wikipedia.org/wiki/Technological_pedagogical...

    Technological Pedagogical Knowledge (TPK). The three subdomains are 1. Technological Knowledge (TK); 2. Content Knowledge (CK); and 3. Pedagogical Knowledge (PK). In 2019, Mishra [ 10 ] proposed a revised TPACK diagram to emphasize the context in which technology integration occurs by retitling the outer circle as Contextual Knowledge or XK.

  3. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Not to be confused with Distance education, Online machine learning, or Tech ed. Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. [ 1 ][ 2 ] When referred to with its abbreviation, "EdTech", it often refers to the ...

  4. ISTE Standards - Wikipedia

    en.wikipedia.org/wiki/ISTE_Standards

    ISTE Standards. The ISTE Standards, formerly known as the National Educational Technology Standards (NETS), are standards for the use of technology in teaching and learning (technology integration). [1] They are published by the International Society for Technology in Education (ISTE), a nonprofit membership association for educators focused on ...

  5. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    For example, "Teaching with Technology" is an annual survey that asks teachers about technology in the classroom. Survey findings found it was found that 38.37% of teachers said that technology has had an extremely positive impact on education and 36.63% said that technology has mostly had a positive impact on education. [17]

  6. Technology - Wikipedia

    en.wikipedia.org/wiki/Technology

    t. e. Technology is the application of conceptual knowledge to achieve practical goals, especially in a reproducible way. [ 1 ] The word technology can also mean the products resulting from such efforts, [ 2 ][ 3 ] including both tangible tools such as utensils or machines, and intangible ones such as software.

  7. MIT OpenCourseWare - Wikipedia

    en.wikipedia.org/wiki/MIT_OpenCourseWare

    MIT OpenCourseWare. MIT OpenCourseWare (MIT OCW) is an initiative of the Massachusetts Institute of Technology (MIT) to publish all of the educational materials from its undergraduate - and graduate-level courses online, freely and openly available to anyone, anywhere. The project was announced on April 4, 2001, [ 1 ] and uses Creative Commons ...

  8. History of technology - Wikipedia

    en.wikipedia.org/wiki/History_of_technology

    The history of technology is the history of the invention of tools and techniques by humans. Technology includes methods ranging from simple stone tools to the complex genetic engineering and information technology that has emerged since the 1980s. The term technology comes from the Greek word techne, meaning art and craft, and the word logos ...

  9. Adaptive learning - Wikipedia

    en.wikipedia.org/wiki/Adaptive_learning

    Adaptive learning, also known as adaptive teaching, is an educational method which uses computer algorithms as well as artificial intelligence to orchestrate the interaction with the learner and deliver customized resources and learning activities to address the unique needs of each learner. [1] In professional learning contexts, individuals ...