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  2. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Appearance. Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.

  3. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game Nim. [1] AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making.

  4. Deep Blue versus Garry Kasparov - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_versus_Garry...

    May 3–11, 1997: held in New York City, New York. Result: Deep Blue –Kasparov (3½–2½) Record set: First computer program to defeat a world champion in a match under tournament regulations. Deep Blue versus Garry Kasparov was a pair of six-game chess matches between then- world chess champion Garry Kasparov and an IBM supercomputer called ...

  5. Alan Turing - Wikipedia

    en.wikipedia.org/wiki/Alan_Turing

    Alan Mathison Turing OBE FRS (/ ˈtjʊərɪŋ /; 23 June 1912 – 7 June 1954) was an English mathematician, computer scientist, logician, cryptanalyst, philosopher and theoretical biologist. [ 5 ] He was highly influential in the development of theoretical computer science, providing a formalisation of the concepts of algorithm and computation ...

  6. Artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence

    Artificial intelligence (AI), in its broadest sense, is intelligence exhibited by machines, particularly computer systems.It is a field of research in computer science that develops and studies methods and software that enable machines to perceive their environment and use learning and intelligence to take actions that maximize their chances of achieving defined goals. [1]

  7. Three Laws of Robotics - Wikipedia

    en.wikipedia.org/wiki/Three_Laws_of_Robotics

    The Three Laws, presented to be from the fictional "Handbook of Robotics, 56th Edition, 2058 A.D.", are: [ 1 ] The First Law: A robot may not injure a human being or, through inaction, allow a human being to come to harm. The Second Law: A robot must obey the orders given it by human beings except where such orders would conflict with the First ...

  8. No matter what you or artificial intelligence call it, this ...

    www.aol.com/no-matter-artificial-intelligence...

    Does that level of repetition still make this community-splitting, image-bonding, at-least-twice-a-season game, well, unique? What does ChatGPT say? ChatGPT is a generative artificial intelligence ...

  9. Turing test - Wikipedia

    en.wikipedia.org/wiki/Turing_test

    The interrogator is limited to using the responses to written questions to make the determination. [ 1 ] The Turing test, originally called the imitation game by Alan Turing in 1950, [ 2 ] is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human.