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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot allows video game developers to create both 3D and 2D games using multiple programming languages, such as C++, C# and GDScript. [8] It makes use of a hierarchy of nodes to facilitate the development experience. [9] Classes can be derived from a node type to create more specialized node types that inherit behavior.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The SDK is bundled with many Source games Source 2: C++: 2015 Lua: Yes 3D Windows, macOS, Linux, Android, iOS [11] Dota 2 (port), [12] The Lab (limited), Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, Deadlock: Proprietary: The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's ...

  4. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    The first macOS compatible version of program was released in 2009, [40] allowing games to be made for two operating systems with minimal changes. Version 8.1 (April 2011) sees the name changed to GameMaker (lacking a space) to avoid any confusion [41] with the 1991 software Game-Maker.

  5. Löve (game framework) - Wikipedia

    en.wikipedia.org/wiki/Löve_(game_framework)

    Lutro is a Lua game framework for libretro, a partial port of the LÖVE [40] API. ChaiLove follows a similar path by offering an implementation in ChaiScript, an embedded and cross-platform scripting language for C++ (C++14). [41] love.js is a port of LÖVE that aims to make it possible to run LÖVE games on the web via HTML5, WebGL, and ...

  6. List of visual novel engines - Wikipedia

    en.wikipedia.org/wiki/List_of_visual_novel_engines

    Digital Novel Markup Language (DNML) is one of the first scripting language game engines for creating visual novels, also known as interactive fiction games. DNML was developed using C++ by a Japanese programmer known by their Internet name, Karin. The initial release was in 1998.

  7. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    Cocos Creator, which is a proprietary [12] unified game development tool for Cocos2d-X. As of August 2017, it supports JavaScript and TypeScript only and does not support neither C++ nor Lua. It was based on the free Fireball-X. [13] C++ and Lua support for creator is under alpha-stage development since April 2017. [14]

  8. Irrlicht Engine - Wikipedia

    en.wikipedia.org/wiki/Irrlicht_Engine

    Irrlicht (pronounced [ˈɪʁlɪçt] in German) is an open-source game engine written in C++.It is cross-platform, officially running on Windows, macOS, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox (up to Irrlicht version 1.8.1), PlayStation Portable, [1] Symbian, [2] iPhone, [3] AmigaOS 4, [4] Sailfish OS via a Qt/QML wrapper, [5 ...

  9. Defold - Wikipedia

    en.wikipedia.org/wiki/Defold

    Defold is a cross-platform, free, and source-available game engine developed by King, and later the Defold Foundation. [4] [5] [3] [6] It is used to create mostly two-dimensional (2D) games, [7] but is fully capable of three-dimensional (3D) as well.