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  2. Pygame - Wikipedia

    en.wikipedia.org/wiki/Pygame

    This is based on the assumption that the most expensive functions inside games can be abstracted from the game logic, making it possible to use a high-level programming language, such as Python, to structure the game. [5]

  3. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Skeleton_(computer...

    Python has a similar approach to document its in-built methods, however mimics the language's lack of fixation on scope and data types. [5] This documentation has the syntax of each method, along with a short description and an example of the typical use of the method or function.

  4. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    In a game engine context, for example, every coarse game object is represented as an entity. Usually, it only consists of a unique id. Implementations typically use a plain integer for this. [3] Component: A component characterizes an entity as possessing a particular aspect, and holds the data needed to model that aspect. For example, every ...

  5. pytest - Wikipedia

    en.wikipedia.org/wiki/Pytest

    Pytest is a Python testing framework that originated from the PyPy project. It can be used to write various types of software tests, including unit tests, integration tests, end-to-end tests, and functional tests. Its features include parametrized testing, fixtures, and assert re-writing.

  6. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    The language incorporates built-in data types and structures, control flow mechanisms, first-class functions, and modules for better code reusability and organization. Python also uses English keywords where other languages use punctuation, contributing to its uncluttered visual layout.

  7. Tree (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Tree_(abstract_data_type)

    Level The level of a node is the number of edges along the unique path between it and the root node. [4] This is the same as depth. Width The number of nodes in a level. Breadth The number of leaves. Forest A set of one or more disjoint trees. Ordered tree A rooted tree in which an ordering is specified for the children of each vertex. Size of ...

  8. Category : Python (programming language)-scripted video games

    en.wikipedia.org/wiki/Category:Python...

    Pages in category "Python (programming language)-scripted video games" The following 43 pages are in this category, out of 43 total. This list may not reflect recent changes .

  9. Navigation mesh - Wikipedia

    en.wikipedia.org/wiki/Navigation_mesh

    A navigation mesh, or navmesh, is an abstract data structure used in artificial intelligence applications to aid agents in pathfinding through complicated spaces. This approach has been known since at least the mid-1980s in robotics, where it has been called a meadow map, [1] and was popularized in video game AI in 2000.