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  2. Pygame - Wikipedia

    en.wikipedia.org/wiki/Pygame

    This is based on the assumption that the most expensive functions inside games can be abstracted from the game logic, making it possible to use a high-level programming language, such as Python, to structure the game. [5]

  3. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    In a game engine context, for example, every coarse game object is represented as an entity. Usually, it only consists of a unique id. Implementations typically use a plain integer for this. [3] Component: A component characterizes an entity as possessing a particular aspect, and holds the data needed to model that aspect. For example, every ...

  4. Behavior tree (artificial intelligence, robotics and control)

    en.wikipedia.org/wiki/Behavior_tree_(artificial...

    Behavior trees are visually intuitive and easy to design, test, and debug, and provide more modularity, scalability, and reusability than other behavior creation methods. Over the years, the diverse implementations of behavior trees kept improving both in efficiency and capabilities to satisfy the demands of the industry, until they evolved ...

  5. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Skeleton_(computer...

    Python has a similar approach to document its in-built methods, however mimics the language's lack of fixation on scope and data types. [5] This documentation has the syntax of each method, along with a short description and an example of the typical use of the method or function.

  6. Navigation mesh - Wikipedia

    en.wikipedia.org/wiki/Navigation_mesh

    A navigation mesh, or navmesh, is an abstract data structure used in artificial intelligence applications to aid agents in pathfinding through complicated spaces. This approach has been known since at least the mid-1980s in robotics, where it has been called a meadow map, [1] and was popularized in video game AI in 2000.

  7. Scene graph - Wikipedia

    en.wikipedia.org/wiki/Scene_graph

    A scene graph is a general data structure commonly used by vector-based graphics editing applications and modern computer games, which arranges the logical and often spatial representation of a graphical scene. It is a collection of nodes in a graph or tree structure. A tree node may have many children but only a single parent, with the effect ...

  8. Training, validation, and test data sets - Wikipedia

    en.wikipedia.org/wiki/Training,_validation,_and...

    Finally, the test data set is a data set used to provide an unbiased evaluation of a final model fit on the training data set. [5] If the data in the test data set has never been used in training (for example in cross-validation), the test data set is also called a holdout data set. The term "validation set" is sometimes used instead of "test ...

  9. Game testing - Wikipedia

    en.wikipedia.org/wiki/Game_testing

    Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [ 1 ] [ 2 ] [ 3 ] The primary function of game testing is the discovery and documentation of software defects .