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The use of high-dynamic-range imaging (HDRI) in computer graphics was introduced by Greg Ward in 1985 with his open-source Radiance rendering and lighting simulation software which created the first file format to retain a high-dynamic-range image. HDRI languished for more than a decade, held back by limited computing power, storage, and ...
The GD Graphics Library is a graphics software library for dynamically manipulating images. It can create GIFs , JPEGs , PNGs , and WBMPs . The images can be composed of lines, arcs, text (using program-selected fonts), other images, and multiple colors, supporting truecolor images, alpha channels , resampling , and many other features.
Mapping a two-dimensional texture onto a 3D model 1: 3D model without textures 2: Same model with textures. Texture mapping [1] [2] [3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color.
These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.
A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.
Graphics core Fab (nm) Transistors (million) Die size (mm 2) Bus interface Core clock 2 (MHz) Core config 1 Fillrate Memory 3 Processing power Features / Notes Pixel (GP/s) Texture (GT/s) FP32 (GP/s) Size Bandwidth (GB/s) Bus type Effective clock (MHz) Bus width Radeon 3000 Graphics (760G Chipset) 2009 RS780L [38] RV610 55 205
In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. [1] Textures are represented by arrays of texels representing the texture space, just as other images are represented by arrays of pixels. Texels can also be described by image regions that are obtained through simple procedures such as ...
Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.