enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. FlatBuffers - Wikipedia

    en.wikipedia.org/wiki/FlatBuffers

    This makes accessing data in these formats much faster than data in formats requiring more extensive processing, such as JSON, CSV, and in many cases Protocol Buffers. Compared to other serialization formats however, the handling of FlatBuffers requires usually more code, and some operations are not possible (like some mutation operations).

  3. Comparison of data-serialization formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_data...

    ^ PHP will unserialize any floating-point number correctly, but will serialize them to their full decimal expansion. For example, 3.14 will be serialized to 3.140 000 000 000 000 124 344 978 758 017 532 527 446 746 826 171 875. ^ XML data bindings and SOAP serialization tools provide type-safe XML serialization of programming data structures ...

  4. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...

  5. Protocol Buffers - Wikipedia

    en.wikipedia.org/wiki/Protocol_Buffers

    They define C++ classes for each message and service in example.proto. Canonically, messages are serialized into a binary wire format which is compact, forward- and backward-compatible , but not self-describing (that is, there is no way to tell the names, meaning, or full datatypes of fields without an external specification).

  6. Marshalling (computer science) - Wikipedia

    en.wikipedia.org/wiki/Marshalling_(computer_science)

    Marshalling is similar to or synonymous with serialization, although technically serialization is one step in the process of marshalling an object.. Marshalling is describing the overall intent or process to transfer some live object from a client to a server (with client and server taken as abstract, mirrored concepts mapping to any matching ends of an arbitrary communication link ie.

  7. Property list - Wikipedia

    en.wikipedia.org/wiki/Property_list

    NSArchiver, which converts an object into a block of binary data somewhat like a tagged struct. This class is part of OpenStep, although no concrete format has been defined. In practice, one can use it to serialize an object to a file (skipping the plist), or to embed the data in a plist. It must be read and written in the same order as written.

  8. External Data Representation - Wikipedia

    en.wikipedia.org/wiki/External_Data_Representation

    External Data Representation (XDR) is a standard data serialization format, for uses such as computer network protocols. It allows data to be transferred between different kinds of computer systems. Converting from the local representation to XDR is called encoding. Converting from XDR to the local representation is called decoding.

  9. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library provides several generic containers, functions to use and manipulate these containers, function objects, generic strings and streams (including interactive and file I/O), support for some language features, and functions for common tasks such as finding the square root of a number.