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  2. Frame rate control - Wikipedia

    en.wikipedia.org/wiki/Frame_rate_control

    This can create a potentially noticeable 30 Hz (half frame rate) flicker. Temporal dithering tends to be most noticeable in darker tones, while spatial dithering appears to make the individual pixels of the LCD visible. [1] TFT panels available in 2020 often use FRC to display 30-bit deep color or HDR10 with 24-bit color panels.

  3. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    On larger CRT monitors (17 in or 43 cm or larger), most people experience mild discomfort unless the refresh is set to 72 Hz or higher. A rate of 100 Hz is comfortable at almost any size. However, this does not apply to LCD monitors. The closest equivalent to a refresh rate on an LCD monitor is its frame rate, which is often locked at 60 fps ...

  4. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Computer monitors marketed to competitive PC gamers can hit 360 Hz, 500 Hz, or more. [21] High frame rates make action scenes look less blurry, such as sprinting through the wilderness in an open world game, spinning rapidly to face an opponent in a first-person shooter , or keeping track of details during an intense fight in a multiplayer ...

  5. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    The first fully mechanical digital computer, the Z1, operated at 1 Hz (cycle per second) clock frequency and the first electromechanical general purpose computer, the Z3, operated at a frequency of about 5–10 Hz. The first electronic general purpose computer, the ENIAC, used a 100 kHz clock in its cycling unit. As each instruction took 20 ...

  6. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Nevertheless, this is almost identical to the use of casual stopwatches on two monitors using a "clone view" monitor setup as it does not care about the missing synchronisation between the composite video signal and the display of the laptop's screen or the display lag of that screen or the detail that the vertical screen refresh of the two ...

  7. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    FreeSync is an adaptive synchronization technology that allows LCD and OLED displays to support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate.

  8. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  9. Spectral efficiency - Wikipedia

    en.wikipedia.org/wiki/Spectral_efficiency

    The link spectral efficiency of a digital communication system is measured in bit/s/Hz, [2] or, less frequently but unambiguously, in (bit/s)/Hz.It is the net bit rate (useful information rate excluding error-correcting codes) or maximum throughput divided by the bandwidth in hertz of a communication channel or a data link.