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In October 2006, a spin-off magazine, Craft, was created for art and craft activities, allowing Make to concentrate exclusively on technology and DIY projects. In February 2009, e-mails were sent to Craft: subscribers announcing that due to rising production costs and shrinking ad markets, the print version of Craft: would be discontinued but ...
Both magazine and web content provides resources for do-it-yourself homeowners, including how-to instructions for improving homes, yards and vehicles. The Family Handyman also publishes several special interest publications, tablet editions of the magazine, a DIY Tip Genius app, and The Family Handyman DIY University, an online curriculum of ...
Craft: (or CRAFT:) was a quarterly magazine published by O'Reilly Media [1] which focused on do it yourself (DIY) projects involving knitting, sewing, jewelry, metalworking, woodworking, and other disciplines. The magazine was marketed to people who enjoy "crafting" things and features projects which can often be completed with cheap materials ...
The Electric Company Magazine, Scholastic (1972–1987) Enter, Sesame Workshop (1983–1985) Highlights for Children; Hot Dog!, Scholastic (1979–199?) Jack and Jill, The Saturday Evening Post (1938-2009) Lego Magazine (defunct) Muse; National Geographic Kids Magazine; Nickelodeon Magazine (defunct) The Open Road for Boys (defunct)
Popular Mechanics (often abbreviated as PM or PopMech) is a magazine of popular science and technology, featuring automotive, home, outdoor, electronics, science, do it yourself, and technology topics. Military topics, aviation and transportation of all types, space, tools and gadgets are commonly featured. [4]
Get lifestyle news, with the latest style articles, fashion news, recipes, home features, videos and much more for your daily life from AOL.
A person working on a circuit board at a Re:publica makerspace. The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.
"Do it yourself" ("DIY") is the method of building, modifying, or repairing things by oneself without the direct aid of professionals or certified experts. Academic research has described DIY as behaviors where "individuals use raw and semi-raw materials and parts to produce, transform, or reconstruct material possessions, including those drawn ...