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4D Games: sandbox / variety Joe Subbiani 2024 ? C#: 3D sections, 2D sections, perspective projection: No 4D Golf: casual: CodeParade 2024 ? C#: 3D section: No [4] 4D Maze: maze? 2010 ? C#: text No 4dmaze: maze: Andreas Fackler 2015 MIT: JavaScript: 2D sections: No [5] 4D Maze: maze: Jeff Weeks 2015 GPL: C: 3D + color No [6] 4D Maze Game: maze ...
These are games where the player moves through a maze while attempting to reach the exit, sometimes having to avoid or fight enemies. Despite a 3D perspective, the mazes in most of these games have 2D layouts when viewed from above. Some first-person maze games follow the design of Pac-Man, but from the point of view of being in the maze.
Spasim is a 32-player 3D networked space flight simulation game and first-person space shooter [1] developed by Jim Bowery for the PLATO computer network and released in March 1974. The game features four teams of eight players, each controlling a planetary system, where each player controls a spaceship in 3D space in first-person view.
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T. Tank (video game) Tax Dodge (video game) Theseus and the Minotaur; Theseus and the Minotaur (video game) Thief (arcade game) Thunder Castle; Time Bandit
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The Catacombs of Solaris is a 2016 video game by Australian independent developer Ian MacLarty. Described as a "maze that plays with your perception of 3D space on a 2D screen", [1] Catacombs is an art game that exploits the use of perspective to create an illusion of space.
Space King (Space Invaders clone, released by Leijac) Space King 2 (Space Invaders Part II clone, released by Leijac) Rich Man (Gee Bee clone, released by Leijac) Space Ship (Star Fire clone, released by Leijac) Space War (Intruder in North America, Space Laser in Europe, released by Leijac (JP), Game Plan (NA), and Taito (EU)) 1980. Maze ...
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