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Video games in this category involve games where a major plot element, if not the central element to the game, is where a character is stuck in a time loop. Pages in category "Video games about time loops"
Call of Duty: Mobile is a 2019 first-person shooter video game developed by TiMi Studio Group and published by Activision for Android and iOS.Released as a free-to-play title, it was one of the largest mobile game launches in history, generating over US$ 480 million with 270 million downloads within a year.
Loop Hero is a 2021 roguelike video game developed by Russian studio Four Quarters and published by Devolver Digital. The game takes place in a randomly generated world where the player changes the world by placing cards instead of directly controlling a character. The game was initially released in March 2021 for Linux, macOS, and Windows.
Pre-release gameplay of Returnal. Returnal is a third-person shooter video game [1] featuring roguelike elements and falling under the psychological horror genre. [2] [3] In a futuristic science fiction setting, the player controls Selene Vassos (), [4] a space pilot, equipped with a suit and armed with high-tech weapons, who is stranded on the alien planet Atropos and stuck in a time loop.
The time loop is a popular trope in Japanese pop culture media, especially anime. [15] Its use in Japanese fiction dates back to Yasutaka Tsutsui's science fiction novel The Girl Who Leapt Through Time (1965), one of the earliest works to feature a time loop, about a high school girl who repeatedly relives the same day.
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The game is being produced by Yoichi Miyaji, who previously worked on entries in the Lunar and Grandia games. [8] The game's designer and scenario writer, Yuri Shibamura, went to great lengths to capture the nostalgic and iconic aspects of Japan and its culture, particularly from the 1980s. [ 3 ]
[10] [11] A compulsion loop may involve two or different gameplay modes that feed each other. For example, in Cult of the Lamb, one half of the game is a roguelike hack-n-slash system which the player can use to gather resources, which are then used in the game's other half, a settlement management simulation. By advancing the settlement, the ...