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  2. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...

  3. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    Evolution of the mesh for the human model: A first universal mesh prototype (head only), done in 1999 using makeHead script, was adapted for the early MakeHuman in 2000. The first professional mesh (HM01) for a human model was realized by Enrico Valenza in 2002. A second remarkable mesh (K-Mesh or HM02) was modelled by Kaushik Pal in 2003.

  4. Homunculus - Wikipedia

    en.wikipedia.org/wiki/Homunculus

    The homunculus is commonly used today in scientific disciplines such as psychology as a teaching or memory tool to describe the distorted scale model of a human drawn or sculpted to reflect the relative space human body parts occupy on the somatosensory cortex (the sensory homunculus) and the motor cortex (the motor homunculus).

  5. Digital sculpting - Wikipedia

    en.wikipedia.org/wiki/Digital_sculpting

    The topology of a model can be altered continually during the sculpting process as material is added and subtracted, which frees the sculptor from considering the layout of polygons on the model's surface. After sculpting, it may be necessary to retopologize the model to obtain a clean mesh for use in animation or real-time rendering. Voxels ...

  6. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    Digital sculpting – There are three types of digital sculpting: Displacement, which is the most widely used among applications at this moment, uses a dense model (often generated by subdivision surfaces of a polygon control mesh) and stores new locations for the vertex positions through use of an image map that stores the adjusted locations.

  7. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, BSD, Haiku, IRIX and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating video games.

  8. Figure drawing - Wikipedia

    en.wikipedia.org/wiki/Figure_drawing

    A life drawing is a drawing of the human figure, traditionally nude, from observation of a live model. Creating life drawings, or life studies , in a life class , has been a large element in the traditional training of artists in the Western world since the Renaissance.

  9. Computational human phantom - Wikipedia

    en.wikipedia.org/wiki/Computational_human_phantom

    Graduating from phantoms based on simple quadratic equations to voxelized phantoms, which were based on actual medical images of the human body, was a major step. The newest models are based on more advanced mathematics, such as non-uniform rational B-spline (NURBS) and polygon meshes, which allow for 4-D phantoms where simulations can take ...