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Multisystem 6 - pad supports Genesis and Super NES (Competition Pro) Nigal Mouncefill Fly Wheel - wheel-shaped, tilt-sensor instead D-pad (Logic 3) NTT Data Pad - joypad with numeric keypad and special ID (JRA PAT) Pro Control 6 - programmable features, auto-fire, slow motion, L/R as face buttons, also compatible with Sega Genesis (Naki)
Sega Genesis/Mega Drive controller: Sega Genesis: Connectivity: Sega Genesis controller port Input: 4 digital buttons, D-pad: October 29, 1988 [9] [10] Nintendo Power Glove: NES: Connectivity: NES controller port Input: D-pad, A, B, Start, Select, Turbo Buttons December 3, 1989 SNES/Super Famicom controller: SNES: Connectivity: SNES controller port
The Sega Genesis, known as the Mega Drive [b] outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis.
By default, the Retrode was equipped with cartridge slots and controller ports for the SNES and Sega Genesis (also known as Mega Drive outside North America) game consoles; support for cartridges and controllers for other systems could be added via so-called plug-in adapters that users can buy online or make themselves. [2]
Second version of the Sega Genesis. The Mega Drive was released in Japan on October 29, 1988. [3] The console was released in New York City and Los Angeles on August 14, 1989, under the name Sega Genesis, and in the rest of North America later that year. [4] It was launched in Europe and Australia on November 30, 1990, under its original name.
The Sega Genesis Mini, known as the Mega Drive Mini in regions outside of North America, is a dedicated console modeled on the Sega Genesis. The Mini emulates the original console's 16-bit hardware, and includes 42 games made available through emulation software by M2 .
The Multitap (the first device to be marketed with such a name) by NEC Home Electronics for the PC Engine, which launched alongside the platform in Japan on October 30, 1987, was the first multi-controller adapter made specifically for multiplayer support, allowing up to five controllers to be plugged into the console.
The Mega Sg features 1080p HDMI, digital audio (48 kHz 16-bit), and original Genesis-style controller ports. Kevin Horton engineered Mega Sg to use an Altera Cyclone V to match the Genesis hardware logic with very high accuracy [citation needed] and also provided extra features, such as the option to scale the original 240p video output to different resolutions up to 1080p 60 Hz.
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