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Jet Fighter - jet fighter-shaped controller with auto-fire (Beeshu) Gamemaster - edgy-shaped pad, one programmable button (Triton) Gamepad 6 - auto-fire controller with a 6-button layout similar to a Sega Genesis controller (Performance) Game Commander - licensed by Nintendo / Super Hori Commander - Japanese version (Hori)
Nunchuk - An attachment for the Wii Remote. It is plugged into the Wii Remote's expansion port, where the two are connected via a cord. Classic Controller – A special controller attachment for the Wii Remote. While it is compatible with any Virtual Console game, it is heavily designed after the SNES controller and Sega Genesis controller.
Sega Genesis/Mega Drive controller: Sega Genesis: Connectivity: Sega Genesis controller port Input: 4 digital buttons, D-pad: October 29, 1988 [9] [10] Nintendo Power Glove: NES: Connectivity: NES controller port Input: D-pad, A, B, Start, Select, Turbo Buttons December 3, 1989 SNES/Super Famicom controller: SNES: Connectivity: SNES controller port
The second controller resembles a Sega Genesis controller, and a light gun is also included. NTSC , PAL and SECAM versions are available. They all use a custom "NES-on-a-chip" (NOAC) that is an implementation of the NES's hardware (Custom 6502, PPU, PAPU, etc.).
The Mega Sg features 1080p HDMI, digital audio (48 kHz 16-bit), and original Genesis-style controller ports. Kevin Horton engineered Mega Sg to use an Altera Cyclone V to match the Genesis hardware logic with very high accuracy [citation needed] and also provided extra features, such as the option to scale the original 240p video output to different resolutions up to 1080p 60 Hz.
By default, the Retrode was equipped with cartridge slots and controller ports for the SNES and Sega Genesis (also known as Mega Drive outside North America) game consoles; support for cartridges and controllers for other systems could be added via so-called plug-in adapters that users can buy online or make themselves. [2]
The original Sega Genesis/Mega Drive control pad has three face buttons, [7] but a six-button pad was later released. [8] The SNES controller also featured six action buttons, with four face buttons arranged in a diamond formation, and two shoulder buttons positioned to be used with the index fingers, a design which has been imitated by most ...
The keyboard controller was relatively rare on the 2600, but a more substantial version for numeric input was more common on the Atari 400 and 800. Keyboard controllers were used in the Atari systems as auxiliary inputs, for numeric keypads on the 8-bit machines and special purpose controllers on the 2600, like the Star Raiders port. They were ...
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