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  2. Linear motion - Wikipedia

    en.wikipedia.org/wiki/Linear_motion

    One may compare linear motion to general motion. In general motion, a particle's position and velocity are described by vectors, which have a magnitude and direction. In linear motion, the directions of all the vectors describing the system are equal and constant which means the objects move along the same axis and do not change direction.

  3. Speed - Wikipedia

    en.wikipedia.org/wiki/Speed

    Tangential speed is the speed of an object undergoing circular motion, i.e., moving along a circular path. [6] A point on the outside edge of a merry-go-round or turntable travels a greater distance in one complete rotation than a point nearer the center. Travelling a greater distance in the same time means a greater speed, and so linear speed ...

  4. Absement - Wikipedia

    en.wikipedia.org/wiki/Absement

    Absement changes as an object remains displaced and stays constant as the object resides at the initial position. It is the first time- integral of the displacement [ 3 ] [ 4 ] (i.e. absement is the area under a displacement vs. time graph), so the displacement is the rate of change (first time- derivative ) of the absement.

  5. Displacement (geometry) - Wikipedia

    en.wikipedia.org/wiki/Displacement_(geometry)

    Displacement is the shift in location when an object in motion changes from one position to another. [2] For motion over a given interval of time, the displacement divided by the length of the time interval defines the average velocity (a vector), whose magnitude is the average speed (a scalar quantity).

  6. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    Calculus gives the means to define an instantaneous velocity, a measure of a body's speed and direction of movement at a single moment of time, rather than over an interval. One notation for the instantaneous velocity is to replace Δ {\displaystyle \Delta } with the symbol d {\displaystyle d} , for example, v = d s d t . {\displaystyle v ...

  7. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    Speed, the scalar magnitude of a velocity vector, denotes only how fast an object is moving, while velocity indicates both an object's speed and direction. [3] [4] [5] To have a constant velocity, an object must have a constant speed in a constant direction. Constant direction constrains the object to motion in a straight path thus, a constant ...

  8. Dead reckoning - Wikipedia

    en.wikipedia.org/wiki/Dead_reckoning

    The navigator plots their 9 a.m. position, indicated by the triangle, and, using their course and speed, estimates their own position at 9:30 and 10 a.m. In navigation , dead reckoning is the process of calculating the current position of a moving object by using a previously determined position, or fix , and incorporating estimates of speed ...

  9. Range of a projectile - Wikipedia

    en.wikipedia.org/wiki/Range_of_a_projectile

    The surface of the projectile also must be considered: a smooth projectile will face less air resistance than a rough-surfaced one, and irregularities on the surface of a projectile may change its trajectory if they create more drag on one side of the projectile than on the other. However, certain irregularities such as dimples on a golf ball ...