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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Percentage point - Wikipedia

    en.wikipedia.org/wiki/Percentage_point

    A percentage point or percent point is the unit for the arithmetic difference between two percentages.For example, moving up from 40 percent to 44 percent is an increase of 4 percentage points (although it is a 10-percent increase in the quantity being measured, if the total amount remains the same). [1]

  4. P versus NP problem - Wikipedia

    en.wikipedia.org/wiki/P_versus_NP_problem

    The constant is greater than (((/))) (using Knuth's up-arrow notation), and where h is the number of vertices in H. [ 26 ] On the other hand, even if a problem is shown to be NP-complete, and even if P ≠ NP, there may still be effective approaches to the problem in practice.

  5. Probability - Wikipedia

    en.wikipedia.org/wiki/Probability

    Probability is the branch of mathematics and statistics concerning events and numerical descriptions of how likely they are to occur. The probability of an event is a number between 0 and 1; the larger the probability, the more likely an event is to occur. [note 1] [1] [2] This number is often expressed as a percentage (%), ranging from 0% to ...

  6. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  7. Mathematics - Wikipedia

    en.wikipedia.org/wiki/Mathematics

    Before the Renaissance, mathematics was divided into two main areas: arithmetic, regarding the manipulation of numbers, and geometry, regarding the study of shapes. [7] Some types of pseudoscience, such as numerology and astrology, were not then clearly distinguished from mathematics. [8] During the Renaissance, two more areas appeared.

  8. Mathematical coincidence - Wikipedia

    en.wikipedia.org/wiki/Mathematical_coincidence

    That is, where m is the number of miles, k is the number of kilometres and e is Euler's number. A density of one ounce per cubic foot is very close to one kilogram per cubic metre: 1 oz/ft 3 = 1 oz × 0.028349523125 kg/oz / (1 ft × 0.3048 m/ft) 3 ≈ 1.0012 kg/m 3 .

  9. Standard deviation - Wikipedia

    en.wikipedia.org/wiki/Standard_deviation

    A little algebra shows that the distance between P and M (which is the same as the orthogonal distance between P and the line L) (¯) is equal to the standard deviation of the vector (x 1, x 2, x 3), multiplied by the square root of the number of dimensions of the vector (3 in this case).

  1. Related searches how to solve 0.1% of a number in math x and 7 is greater than y and 8

    how to solve 0.1% of a number in math x and 7 is greater than y and 8 is equal