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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Fold change - Wikipedia

    en.wikipedia.org/wiki/Fold_change

    This is also referred to as a "one fold increase". Similarly, a change from 30 to 15 is referred to as a "0.5-fold decrease". Fold change is often used when analysing multiple measurements of a biological system taken at different times as the change described by the ratio between the time points is easier to interpret than the difference.

  4. Probability - Wikipedia

    en.wikipedia.org/wiki/Probability

    Probability is the branch of mathematics and statistics concerning events and numerical descriptions of how likely they are to occur. The probability of an event is a number between 0 and 1; the larger the probability, the more likely an event is to occur. [note 1] [1] [2] This number is often expressed as a percentage (%), ranging from 0% to ...

  5. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  6. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    0 +1.5 0.05 +1.5 0.05 ... reputable math libraries compute elementary ... either n =1+10 − k where k is the first even number greater than 4 which is ...

  7. Standard deviation - Wikipedia

    en.wikipedia.org/wiki/Standard_deviation

    A little algebra shows that the distance between P and M (which is the same as the orthogonal distance between P and the line L) (¯) is equal to the standard deviation of the vector (x 1, x 2, x 3), multiplied by the square root of the number of dimensions of the vector (3 in this case).

  8. Exponential growth - Wikipedia

    en.wikipedia.org/wiki/Exponential_growth

    where x 0 is the value of x at time 0. The growth of a bacterial colony is often used to illustrate it. One bacterium splits itself into two, each of which splits itself resulting in four, then eight, 16, 32, and so on. The amount of increase keeps increasing because it is proportional to the ever-increasing number of bacteria.

  9. Logarithm - Wikipedia

    en.wikipedia.org/wiki/Logarithm

    Here M(x, y) denotes the arithmetic–geometric mean of x and y. It is obtained by repeatedly calculating the average (x + y)/2 (arithmetic mean) and (geometric mean) of x and y then let those two numbers become the next x and y. The two numbers quickly converge to a common limit which is the value of M(x, y). m is chosen such that

  1. Related searches how to solve 0.1% of a number in math x and 7 is greater than y and 5

    how to solve 0.1% of a number in math x and 7 is greater than y and 5 is equal