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  2. POV-Ray - Wikipedia

    en.wikipedia.org/wiki/POV-Ray

    The following is an example of the scene description language used by POV-Ray to describe a scene to render. It demonstrates the use of a background colour, camera, lights, a simple box shape having a surface normal and finish, and the transforming effects of rotation. POV-Ray image output based on the script

  3. Open Shading Language - Wikipedia

    en.wikipedia.org/wiki/Open_Shading_Language

    Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks, a Canadian visual effects and computer animation studio headquartered in Vancouver, British Columbia and Montreal, Quebec, with an additional office on the Sony Pictures Studios lot in Culver City, California, a unit of Sony Pictures Entertainment's Motion Picture Group, which through an intermediate ...

  4. Wagon-wheel effect - Wikipedia

    en.wikipedia.org/wiki/Wagon-wheel_effect

    At a certain speed the sets of spokes appear to slow and rotate in opposite directions. The wagon-wheel effect (alternatively called stagecoach-wheel effect ) is an optical illusion in which a spoked wheel appears to rotate differently from its true rotation.

  5. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender organizes data as various kinds of "data blocks" (akin to glTF), such as Objects, Meshes, Lamps, Scenes, Materials, Images, and so on. An object in Blender consists of multiple data blocks – for example, what the user would describe as a polygon mesh consists of at least an Object and a Mesh data block, and usually also a Material and ...

  6. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Spiral Sphere and Julia, Detail, a computer-generated image created by visual artist Robert W. McGregor using only POV-Ray 3.6 and its built-in scene description language. Ray casting can be used to render an image by tracing light rays backwards from a simulated camera. After finding a point on a surface where a ray originated, another ray is ...

  7. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    A 3D model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D models may be created automatically or manually. The manual modeling process of preparing geometric data for 3D computer graphics is similar to plastic arts such as sculpting.

  8. Lenticular printing - Wikipedia

    en.wikipedia.org/wiki/Lenticular_printing

    Close-up of the surface of a lenticular print. Lenticular printing is a technology in which lenticular lenses (a technology also used for 3D displays) are used to produce printed images with an illusion of depth, or the ability to change or move as they are viewed from different angles.

  9. Digital compositing - Wikipedia

    en.wikipedia.org/wiki/Digital_compositing

    The input images are referred to as the foreground image and the background image. Each image consists of the same number of pixels. Compositing is performed by mathematically combining information from the corresponding pixels from the two input images and recording the result in a third image, which is called the composited image.