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over-the-shoulder straps to support trousers *(US usu. suspenders, q.v.) support that steadies or strengthens something else devices for straightening teeth a pair or couple of something, typically game birds or animals [18] [19] leg supports (UK: callipers) tertiary enclosing punctuation: { } (UK: curly brackets) brackets
Game feel (sometimes referred to as "look feel" or "game juice") is the intangible, tactile sensation experienced when interacting with video games. The term was popularized by the book Game Feel: A Game Designer's Guide to Virtual Sensation [ 1 ] written by Steve Swink.
To play the game unfairly; giving an unfair advantage via illegitimate means. checkpoint An area in a level from which the player will start the level from next time they die, rather than having to start the level over. Checkpoints typically remain in place until the player completes the level or gets a Game Over. cheese (or cheesing)
OED cites as synonym for "punch-drunk" to 1937, alternate meaning to 1943. [61] See punch-drunk, above, slap-happy, below. punt American Football: Used to convey that things aren't going as planned and it is time to step back and reassess the situation. push it over the goal line American Football: Complete the activity or project, finish the ...
Occurs when a batter hits the ball on the ground with a runner on first and fewer than two outs. If the play has the potential of being a double play, the batter can beat the rap if he reaches first base before the throw from the fielder who recorded the putout at second base. The result of the play becomes a fielder's choice.
Whatever your feelings about the various arguments proffered for trading away Luka Dončić, I think we can agree that the case for trading for him — he is, at minimum, one of the five best ...
Actual play (or live play): A genre of podcast or web show in which people play tabletop role-playing games (TTRPGs) for an audience. [ 50 ] [ 51 ] [ 52 ] Actual play often encompasses in-character interactions between players, storytelling from the gamemaster , and out-of-character engagements such as dice rolls and discussion of game mechanics.
For some games, grinding is an integral part of the gameplay and is required if the player wants to make significant progress. In some cases, progression may be entirely negated if the player does not grind enough, for example an area necessary for the story may be locked until a certain action is repeated a certain amount of time to prove the experience of the player.