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Legends of Valour is a role-playing video game developed by Synthetic Dimensions and released by U.S. Gold and Strategic Simulations in 1992 for the Amiga, Atari ST and MS-DOS, with the additional FM Towns and PC-98 versions in 1993-1994 in Japan only (as Legends of Valour: Gouyuu no Densetsu [1]).
[8] [9] A modified version of the game, which allows players to play the game without using any VR headset, was released on 21 May 2020 for PC, PS4, Xbox One and Nintendo Switch. [10] [11] The Persistence Enhanced was released for PC, PlayStation 5 and Xbox Series X and Series S on 4 June 2021. Players who owned the game on PS4, Xbox One or PC ...
Perdurantism or perdurance theory is a philosophical theory of persistence and identity. [1] The debate over persistence currently involves three competing theories—one three-dimensionalist theory called "endurantism" and two four-dimensionalist theories called "perdurantism" and "exdurantism".
A form of simulated persistence referred to as "pseudo-persistence" has been used in both video games and pervasive games. Pseudo-persistence means making relevant world data available when the relevant players reconnect to the world instance. In a mobile game, a virtual world might exist on a distributed collection of mobile devices.
The technical basis for The Persistence of Chaos was a Samsung NC10, a netbook first released in 2008. The laptop computer equipped with Windows XP was deliberately infected with an assortment of viruses, worms, and malware which have caused $95 billion in financial damages: the ILOVEYOU virus, Mydoom worm, Sobig worm, WannaCry ransomware, DarkTequila malware, and BlackEnergy malware. [1]
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An often overlooked, but highly significant milestone in Flight Simulator 2000, was the addition of over 17,000 new airports, for a total exceeding 20,000 worldwide, as well as worldwide navigational aid coverage. This greatly expanded the utility of the product in simulating long international flights as well as instrument-based flight relying ...
A United States Army soldier greeting Iraqi children while on patrol during the occupation of Iraq in 2009. Winning hearts and minds is a concept occasionally expressed in the resolution of war, insurgency, and other conflicts, in which one side seeks to prevail not by the use of superior force, but by making emotional or intellectual appeals to sway supporters of the other side.