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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Magadha was a region in ancient India, named after an ancient kingdom of the same name, which was one of the sixteen Mahajanapadas during the Second Urbanization period, based in the eastern Ganges Plain.
Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019
Some scholars have identified the Kīkaṭa tribe—mentioned in the Rigveda (3.53.14) with their ruler Pramaganda—as the forefathers of Magadhas because Kikata is used as synonym for Magadha in the later texts; [5] Like the Magadhas in the Atharvaveda, the Rigveda speaks of the Kikatas as a hostile tribe, living on the borders of Brahmanical India, who did not perform Vedic rituals.
Map of Magadh region. The culture of Magadh is rich with its distinct language, folk songs and festivals. In ancient period it was known as Magadha mahajanpada. The present-day Magadh region split between the states of Bihar and Jharkhand in India. The major language of the region is Magahi. [1] [2] [3]
Nawada district is one of the thirty-eight districts of the Indian state of Bihar. Nawada is its administrative headquarters. The district is the easternmost district of the Magadh division, one of the nine administrative divisions of Bihar.
A procedurally generated dungeon map in the video game NetHack. Prior to graphically oriented video games, roguelike games, a genre directly inspired by Dungeons & Dragons adopted for solitary play, heavily utilized procedural generation to randomly produce dungeons, in the same manner that tabletop systems had done.
The aim of WikiProject Maps is to improve the quality of maps across the Wikimedia Foundation. The Maps for Wikipedia page is an overview of different formats and tools for maps available on Wikipedia. The Map conventions page provides advice for creating and improving maps. The Map workshop page can be used to add your map requests and your ...
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