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  2. Status effect - Wikipedia

    en.wikipedia.org/wiki/Status_effect

    Boosting the damage output of the target. Lowering the damage output of the target. Taunting the enemy to avoid other players getting attacked. Being Spotlighted and being unable to avoid or redirect enemy attack. Increasing Stealth to avoid the enemy detecting or hitting the player. Decreasing Stealth to detect the target or hit them easier.

  3. Path of Exile - Wikipedia

    en.wikipedia.org/wiki/Path_of_Exile

    Path of Exile takes place in a dark fantasy world, where the government of the island nation of Oriath exiles people to the continent of Wraeclast, a ruined continent home to many ancient gods. Taking control of an exile, players can choose to play as one of seven character classes – Marauder, Duelist, Ranger, Shadow, Witch, Templar, and ...

  4. Experiential avoidance - Wikipedia

    en.wikipedia.org/wiki/Experiential_avoidance

    Distress is an inextricable part of life; therefore, avoidance is often only a temporary solution. Avoidance reinforces the notion that discomfort, distress and anxiety are bad, or dangerous. Sustaining avoidance often requires effort and energy. Avoidance limits one's focus at the expense of fully experiencing what is going on in the present.

  5. Pain asymbolia - Wikipedia

    en.wikipedia.org/wiki/Pain_asymbolia

    Pain asymbolia, also called pain dissociation, is a condition in which pain is experienced without unpleasantness. This usually results from injury to the brain, lobotomy, cingulotomy or morphine analgesia. Preexisting lesions of the insula may abolish the aversive quality of painful stimuli while preserving the location and intensity aspects.

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. Avoidance coping - Wikipedia

    en.wikipedia.org/wiki/Avoidance_coping

    Avoidance coping is measured via a self-reported questionnaire. Initially, the Multidimensional Experiential Avoidance Questionnaire (MEAQ) was used, which is a 62-item questionnaire that assesses experiential avoidance, and thus avoidance coping, by measuring how many avoidant behaviors a person exhibits and how strongly they agree with each statement on a scale of 1–6. [1]

  8. Self-harm - Wikipedia

    en.wikipedia.org/wiki/Self-harm

    Other approaches involve avoidance techniques, which focus on keeping the individual occupied with other activities, or replacing the act of self-harm with safer methods that do not lead to permanent damage. [13] Self-harm tends to begin in adolescence. Self-harm in childhood is relatively rare, but the rate has been increasing since the 1980s ...

  9. List of fictional diseases - Wikipedia

    en.wikipedia.org/wiki/List_of_fictional_diseases

    A disease that attacks the central nervous system, fooling it into calcifying the bodily tissue, eventually turning the victim into a pile of rocks. More commonly known as cobbles. Cyberbrain sclerosis Ghost in the Shell: Stand Alone Complex: A disease characterized by a hardening of the brain tissues precipitated by the cyberization process.