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  2. Goto - Wikipedia

    en.wikipedia.org/wiki/Goto

    IF condition THEN goto label. Programming languages impose different restrictions with respect to the destination of a goto statement. For example, the C programming language does not permit a jump to a label contained within another function, [2] however jumps within a single call chain are possible using the setjmp/longjmp functions.

  3. Branch table - Wikipedia

    en.wikipedia.org/wiki/Branch_table

    Examples of, and arguments for, Jump Tables via Function Pointer Arrays in C/C++; Example code generated by 'Switch/Case' branch table in C, versus IF/ELSE. Example code generated for array indexing if structure size is divisible by powers of 2 or otherwise. "Arrays of Pointers to Functions" by Nigel Jones

  4. Label (computer science) - Wikipedia

    en.wikipedia.org/wiki/Label_(computer_science)

    In programming languages, a label is a sequence of characters that identifies a location within source code. In most languages, labels take the form of an identifier, often followed by a punctuation character (e.g., a colon). In many high-level languages, the purpose of a label is to act as the destination of a GOTO statement.

  5. Indirect branch - Wikipedia

    en.wikipedia.org/wiki/Indirect_branch

    An indirect branch (also known as a computed jump, indirect jump and register-indirect jump) is a type of program control instruction present in some machine language instruction sets. Rather than specifying the address of the next instruction to execute , as in a direct branch , the argument specifies where the address is located.

  6. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    Duff realized that to handle cases where count is not divisible by eight, the assembly programmer's technique of jumping into the loop body could be implemented by interlacing the structures of a switch statement and a loop, putting the switch's case labels at the points of the loop body that correspond to the remainder of count/8: [1]

  7. Whitespace (programming language) - Wikipedia

    en.wikipedia.org/wiki/Whitespace_(programming...

    Label: Mark a location in the program 0 [LF] [Space][Tab] Label: Call a subroutine 0 [LF] [Space][LF] Label: Jump to a label 0 [LF] [Tab][Space] Label: Jump to a label if the top of the stack is zero 1 [LF] [Tab][Tab] Label: Jump to a label if the top of the stack is negative 1 [LF] [Tab][LF]-End a subroutine and transfer control back to the ...

  8. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET, Java and exist in most high-level imperative programming languages such as Pascal, Ada, C/C++, C#, [1]: 374–375 Visual Basic .NET, Java, [2]: 157–167 and in many other types of language, using such keywords as ...

  9. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    Another advance was the jump to subroutine instruction, which combined the saving of the return address with the calling jump, thereby minimizing overhead significantly. In the IBM System/360 , for example, the branch instructions BAL or BALR, designed for procedure calling, would save the return address in a processor register specified in the ...