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Desktop sharing is a common name for technologies and products that allow remote access and remote collaboration on a person's computer desktop through a graphical terminal emulator. The most common two scenarios for desktop sharing are:
[2] In 2002 a Canadian company, Userful Corporation, released Userful Multiplier, a multiseat Linux software solution that enables up to 10 users to simultaneously share one computer. [3] Earlier they worked on a kernel-based approach to a multi-station platform computer, but abandoned the idea due to a problem with multiple video card support.
Time-sharing was first proposed in the mid- to late-1950s and first implemented in the early 1960s. The concept was born out of the realization that a single expensive computer could be efficiently utilized by enabling multiprogramming, and, later, by allowing multiple users simultaneous interactive access. [1]
By allowing many users to interact concurrently with a single computer, time-sharing dramatically lowered the cost of providing computing capability, made it possible for individuals and organizations to use a computer without owning one, [3] and promoted the interactive use of computers and the development of new interactive applications.
The annual worldwide market share of personal computer vendors includes desktop computers, laptop computers, and netbooks but excludes mobile devices, such as tablet computers that do not fall under the category of 2-in-1 PCs. The global market leader has been Lenovo in every year since 2013, followed by HP and Dell.
Bolo is a video game initially created for the BBC Micro computer by Stuart Cheshire in 1987, and was later ported by Cheshire to the Apple Macintosh. [1] Although offered for sale for the BBC Micro, [2] [3] this version is now regarded as lost. [4] It is a networked multiplayer game that simulates a tank battlefield. Currently, a Windows ...
Still, these two players each soared more than 1,000% over the past year. While Huang's words and the ensuing share performance won't be forgotten, there is some reassuring news for anyone ...
It is commonly applied to the ability for players using a game on a specific video game console to play alongside a player on a different hardware platform such as another console or a computer. A related concept is cross-save , where the player's progress in a game is stored in separate servers, and can be continued in the game but on a ...