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An example Bongard problem, the common factor of the left set being convex shapes (the right set are instead all concave). A Bongard problem is a kind of puzzle invented by the Soviet computer scientist Mikhail Moiseevich Bongard (Михаил Моисеевич Бонгард, 1924–1971), probably in the mid-1960s.
Template:Testcase table, for long and thin templates such as infoboxes; Template:Inline test case, for long and thin templates such as infoboxes; Template:Test case nowiki, for templates with complex invocations; Template:Collapsible test case, to collapse test cases when the main and sandbox templates produce the same result; Note that all of ...
This template generates a test case for two or more templates. Each template is called with the same parameters, and the test case can be displayed in various different formats. All parameters passed to this template are passed through to the test-case templates, with the exception of parameters starting with an underscore character ...
This is a quick overview of templates. Full details can be found in Help:Template, Wikipedia:Templates and m:Help:Advanced templates. A template is a Wikipedia page created to be included in other pages. It usually contains repetitive material that may need to show up on multiple articles or pages, often with customizable input.
The puzzle is known to have appeared as early as 1981, in the book Super Strategies For Puzzles and Games. In this version of the puzzle, A, B, C and D take 5, 10, 20, and 25 minutes, respectively, to cross, and the time limit is 60 minutes. [6] [7] In all these variations, the structure and solution of the puzzle remain the same.
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Mathematical puzzles require mathematics to solve them. Logic puzzles are a common type of mathematical puzzle. Conway's Game of Life and fractals, as two examples, may also be considered mathematical puzzles even though the solver interacts with them only at the beginning by providing a set of initial conditions. After these conditions are set ...