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In mathematics, specifically in linear algebra, matrix multiplication is a binary operation that produces a matrix from two matrices. For matrix multiplication, the number of columns in the first matrix must be equal to the number of rows in the second matrix.
This is not equivalent to the previous definition, and is not an inverse of the sum operation. Instead it replaces the vector addition of the Minkowski sum with a vector subtraction. If the two convex shapes intersect, the resulting set will contain the origin.
B i consists of n block matrices of size m × m, stacked column-wise, and all these matrices are all-zero except for the i-th one, which is a m × m identity matrix I m. Then the vectorized version of X can be expressed as follows: vec ( X ) = ∑ i = 1 n B i X e i {\displaystyle \operatorname {vec} (\mathbf {X} )=\sum _{i=1}^{n}\mathbf {B ...
A square matrix is called a projection matrix if it is equal to its square, i.e. if =. [2]: p. 38 A square matrix is called an orthogonal projection matrix if = = for a real matrix, and respectively = = for a complex matrix, where denotes the transpose of and denotes the adjoint or Hermitian transpose of .
In game theory, a bimatrix game is a simultaneous game for two players in which each player has a finite number of possible actions. The name comes from the fact that the normal form of such a game can be described by two matrices - matrix describing the payoffs of player 1 and matrix describing the payoffs of player 2.